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BTC binary options service working BTCOracle.com

Hi guys ! We are developers of Satoshi Binary. This is a shout out about our development. Bitcoin binary options trading. BTC binary options Android App working with BTCOracle.com.
Satoshi Binary options are based on the Bitcoin prices directly from Bitstamp. Buy an option on whether the price will go up or down in a given period of time. You can earn from +17% up to +70% on a single option in a few minutes.
Features: * Trustworthy established service BTCOracle options operating since 2012 * Transparent - all bets are recorded in the blockchain * Realtime market data directly from Bitstamp.net * The only Bitcoin binary options trading service on the Internet * No account necessary – place bets and receive winnings directly from your installed wallet * No personal data required * Instant payout after your bet timeframe is over
Example: I bet that the price will be higher in 15 minutes. Odds are 1.22 (meaning if you are right you will win X1.22 of your bet) I send the Bitcoins from an address that can receive Bitcoin We send back the Bitcoins to the sending address.
submitted by SatoshiBinary to Bitcoin [link] [comments]

New mobile app for trading Forex, Crypto and Binary options (Google Android and Apple iOS)

New mobile app for trading Forex, Crypto and Binary options (Google Android and Apple iOS) submitted by tradetoolsfx to u/tradetoolsfx [link] [comments]

CLI & GUI v0.17.1.3 'Oxygen Orion' released!

This is the CLI & GUI v0.17.1.3 'Oxygen Orion' point release. This release predominantly features bug fixes and performance improvements. Users, however, are recommended to upgrade, as it includes mitigations for the issue where transactions occasionally fail.

(Direct) download links (GUI)

(Direct) download links (CLI)

GPG signed hashes

We encourage users to check the integrity of the binaries and verify that they were signed by binaryFate's GPG key. A guide that walks you through this process can be found here for Windows and here for Linux and Mac OS X.
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 # This GPG-signed message exists to confirm the SHA256 sums of Monero binaries. # # Please verify the signature against the key for binaryFate in the # source code repository (/utils/gpg_keys). # # ## CLI 38a04a7bd00733e9d943edba3004e44730c0848fe5e8a4fca4cb29c12d1e6b2f monero-android-armv7-v0.17.1.3.tar.bz2 0e94f58572646992ee21f01d291211ed3608e8a46ecb6612b378a2188390dba0 monero-android-armv8-v0.17.1.3.tar.bz2 ae1a1b61d7b4a06690cb22a3389bae5122c8581d47f3a02d303473498f405a1a monero-freebsd-x64-v0.17.1.3.tar.bz2 57d6f9c25bd1dbc9d6b39fcfb13260b21c5594b4334e8ed3b8922108730ee2f0 monero-linux-armv7-v0.17.1.3.tar.bz2 a0419993fbc6a5ca11bcd2e825acef13e429824f4d8c7ba4ec73ac446d2af2fb monero-linux-armv8-v0.17.1.3.tar.bz2 cf3fb693339caed43a935c890d71ecab5b89c430e778dc5ef0c3173c94e5bf64 monero-linux-x64-v0.17.1.3.tar.bz2 d107384ff7b1f77ee4db93940dbfda24d6045bf59c43169bc81a0118e3986bfa monero-linux-x86-v0.17.1.3.tar.bz2 79557c8bee30b229bda90bb9ee494097d639d60948fc2ad87a029359b56b1b48 monero-mac-x64-v0.17.1.3.tar.bz2 3eee0d0e896fb426ef92a141a95e36cb33ca7d1e1db3c1d4cb7383994af43a59 monero-win-x64-v0.17.1.3.zip c9e9dde61b33adccd7e794eba8ba29d820817213b40a2571282309d25e64e88a monero-win-x86-v0.17.1.3.zip # ## GUI 15ad80b2abb18ac2521398c4dad9b8bfea2e6fc535cf4ebcc60d99b8042d4fb2 monero-gui-install-win-x64-v0.17.1.3.exe 3bed02f9db5b7b2fe4115a636fecf0c6ec9079dd4e9284c8ce2c67d4996e2a4a monero-gui-linux-x64-v0.17.1.3.tar.bz2 23405534c7973a8d6908b76121b81894dc853039c942d7527d254dfde0bd2e8f monero-gui-mac-x64-v0.17.1.3.dmg 0a49ccccb561445f3d7ec0087ddc83a8b76f424fb7d5e0d725222f3639375ec4 monero-gui-win-x64-v0.17.1.3.zip # # # ~binaryFate -----BEGIN PGP SIGNATURE----- iQIzBAEBCAAdFiEEgaxZH+nEtlxYBq/D8K9NRioL35IFAl+oVkkACgkQ8K9NRioL 35Lmpw//Xs09T4917sbnRH/DW/ovpRyjF9dyN1ViuWQW91pJb+E3i9TY+wU3q85k LyTihDB5pV+3nYgKPL9TlLfaytJIQG0vYHykPWHVmYmvoIs9BLarGwaU3bjO0rh9 ST5GDMdvxmQ5Y1LTwVfKkmBJw26DAs0xAvjBX44oRQjjuUdH6JdLPsqa5Kb++NCM b453m5s8bT3Cw6w0eJB1FQEyQ5BoDrwYcFzzsS1ag/C4Ylq0l6CZfEambfOQvdUi 7D5Rywfhiz2t7cfn7LaoXb74KDA/B1bL+R1/KhCuFqxRTOQzq9IxRywh4VptAAMU UR7jFHFijOMoyggIbkD48JmAjlBnqIyQJt4D5gbHe+tSaSoKdgoTGBAmIvaCZIng jfn9pTNzIJbTptsQhhyZqQQIH87D8BctZfX7pREjJmMNGwN2jFxXqUNqYTso20E6 YLtC1mkZBBZ294xHqT1mQpfznc6uVJhhoJpta0eKxkr1ahrGvWBDGZeVhLswnBcq 9dafAkR14rdK1naiCsygb6hMvBqBohVu/bWuhycJcv6XRvlP7UHkR6R8+s6U4Tk2 zaJERQF+cHQpEak5aEJIvDlb/mxteGyvPkPyL7UmADEQh3C4nREwkDSdnitYnF+e HxJZkshoC98+YCkWUP4+JYOOT158jKao3u0laEOxVGOrPz1Nc64= =Ys4h -----END PGP SIGNATURE----- 

Upgrading (GUI)

Note that you should be able to utilize the automatic updater in the GUI that was recently added. A pop-up will appear shortly with the new binary.
In case you want to update manually, you ought to perform the following steps:
  1. Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the direct download links in this thread or from the official website. If you run active AV (AntiVirus) software, I'd recommend to apply this guide -> https://monero.stackexchange.com/questions/10798/my-antivirus-av-software-blocks-quarantines-the-monero-gui-wallet-is-there
  2. Extract the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux) you just downloaded) to a new directory / folder of your liking.
  3. Open monero-wallet-gui. It should automatically load your "old" wallet.
If, for some reason, the GUI doesn't automatically load your old wallet, you can open it as follows:
[1] On the second page of the wizard (first page is language selection) choose Open a wallet from file
[2] Now select your initial / original wallet. Note that, by default, the wallet files are located in Documents\Monero\ (Windows), Users//Monero/ (Mac OS X), or home//Monero/ (Linux).
Lastly, note that a blockchain resync is not needed, i.e., it will simply pick up where it left off.

Upgrading (CLI)

You ought to perform the following steps:
  1. Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the official website, the direct download links in this thread, or Github.
  2. Extract the new binaries to a new directory of your liking.
  3. Copy over the wallet files from the old directory (i.e. the v0.15.x.x, v0.16.x.x, or v0.17.x.x directory).
  4. Start monerod and monero-wallet-cli (in case you have to use your wallet).
Note that a blockchain resync is not needed. Thus, if you open monerod-v0.17.1.3, it will simply pick up where it left off.

Release notes (GUI)

Some highlights of this minor release are:
  • Android support (experimental)
  • Linux binary is now reproducible (experimental)
  • Simple mode: transaction reliability improvements
  • New transaction confirmation dialog
  • Wizard: minor design changes
  • Linux: high DPI support
  • Fix "can't connect to daemon" issue
  • Minor bug fixes
Some highlights of this major release are:
  • Support for CLSAG transaction format
  • Socks5 proxy support, automatically enabled on Tails
  • Simple mode transactions are sent trough local daemon, improved reliability
  • Portable mode, save wallets + config to "storage" folder
  • History page: improvements, incoming / outgoing labels
  • Transfer: new success dialog
  • CMake build system improvements
  • Windows cross compilation support using Docker
  • Various minor bug and UI fixes
Note that you can find a full change log here.

Release notes (CLI)

Some highlights of this minor release are:
  • Add support for I2P and Tor seed nodes (--tx-proxy)
  • Add --ban-list daemon option to ban a list of IP addresses
  • Switch to Dandelion++ fluff mode if no out connections for stem mode
  • Fix a bug with relay_tx
  • Fix a rare readline related crash
  • Use /16 filtering on IPv4-within-IPv6 addresses
  • Give all hosts the same chance of being picked for connecting
  • Minor bugfixes
Some highlights of this major release are:
  • Support for CLSAG transaction format
  • Deterministic unlock times
  • Enforce claiming maximum coinbase amount
  • Serialization format changes
  • Remove most usage of Boost library
  • Always send raw transactions through P2P, don't use bootstrap daemon
  • Update InProofV1, OutProofV1, and ReserveProofV1 to V2
  • ASM optimizations for wallet refresh (macOS / Linux)
  • Randomized delay when forwarding txes from i2p/tor -> ipv4/6
  • New show_qr_code wallet command for CLI
  • Add ZMQ/Pub support for txpool_add and chain_main events
  • Various bug fixes and performance improvements
Note that you can find a full change log here.

Further remarks

  • A guide on pruning can be found here.
  • Ledger Monero users, please be aware that version 1.7.4 of the Ledger Monero App is required in order to properly use CLI or GUI v0.17.1.3.

Guides on how to get started (GUI)

https://github.com/monero-ecosystem/monero-GUI-guide/blob/mastemonero-GUI-guide.md
Older guides: (These were written for older versions, but are still somewhat applicable)
Sheep’s Noob guide to Monero GUI in Tails
https://medium.com/@Electricsheep56/the-monero-gui-wallet-broken-down-in-plain-english-bd2889b8c202

Ledger GUI guides:

How do I generate a Ledger Monero wallet with the GUI (monero-wallet-gui)?
How do I restore / recreate my Ledger Monero wallet?

Trezor GUI guides:

How do I generate a Trezor Monero wallet with the GUI (monero-wallet-gui)?
How to use Monero with Trezor - by Trezor
How do I restore / recreate my Trezor Monero wallet?

Ledger & Trezor CLI guides

Guides to resolve common issues (GUI)

My antivirus (AV) software blocks / quarantines the Monero GUI wallet, is there a work around I can utilize?
I am missing (not seeing) a transaction to (in) the GUI (zero balance)
Transaction stuck as “pending” in the GUI
How do I move the blockchain (data.mdb) to a different directory during (or after) the initial sync without losing the progress?
I am using the GUI and my daemon doesn't start anymore
My GUI feels buggy / freezes all the time
The GUI uses all my bandwidth and I can't browse anymore or use another application that requires internet connection
How do I change the language of the 25 word mnemonic seed in the GUI or CLI?
I am using remote node, but the GUI still syncs blockchain?

Using the GUI with a remote node

In the wizard, you can either select Simple mode or Simple mode (bootstrap) to utilize this functionality. Note that the GUI developers / contributors recommend to use Simple mode (bootstrap) as this mode will eventually use your own (local) node, thereby contributing to the strength and decentralization of the network. Lastly, if you manually want to set a remote node, you ought to use Advanced mode. A guide can be found here:
https://www.getmonero.org/resources/user-guides/remote_node_gui.html

Adding a new language to the GUI

https://github.com/monero-ecosystem/monero-translations/blob/masteweblate.md
If, after reading all these guides, you still require help, please post your issue in this thread and describe it in as much detail as possible. Also, feel free to post any other guides that could help people.
submitted by dEBRUYNE_1 to Monero [link] [comments]

Recovering Accounts on Bluestacks

Ok, so when this update hit I thought my account was gone for good.
But I figured out a way to transfer it. I'm not sure if this will work with other Android Emulators or not so use at your own caution.
Before you begin, use google to search and download the following:
- bstweaker
- ES File explorer.apk (or your favourite fire explorer, needed in the second half aka the 64bit side)
- SuperSu.apk (possibly needed in the second part)
- F-droid.apk (you'll get oandbackup from inside F-droid)
What I did was use a tool called BS tweaker to root the 32 bit version of Bluestacks. (To actually root it, Blustacks must be closed/not in background at all. Then click the unlock button. Start Bluestacks and then click "patch", "install SuperSU", "update binaries" in that order.) With that I was able to install F-droid. Using F-droid I was able to install OandBackup into a rooted version of Bluestacks.
From here I was now able to back up the apk data from the old version using OandBackup. I exported the .zip file to Windows using Bluestack's built in media manager. I closed Bluestacks and switched the BStweaker program to Bluestacks 64bit. To switch it check the last tab marked "settings" and there will be a dropdown menu say "Bluestacks". Click that and choose Bluestacks 64bit. (Bluestacks 64 bit is the large number version mentioned in the other guide here about how to get around this issue.)
As a heads up: It crashed the program for me when I switched to the 64 bit version, but that's ok. I reopened it and it was set for the 64 bit bluestacks.
Now I repeated the process... Rooted the 64 bit Bluestacks. Now it failed to install the SuperSU for me so I had to install that manually. (Just google "SuperSU apk"). But after I installed the SuperSu manually I was able to install F-droid and Oandbackup on the 64 bit version. I then imported the zip files. I had to install ES Filemanager to move the zip file to the oandbackup's default folder. But once I did that I was able to restore the Rockman X dive apk save data to the file, complete the download and launch the app with my recovered save file that I'd spent a ton of time on.

It was a bit of a lengthy process, but it did work for me. I make no guarantees that it'll work for you. But it's better than nothing I guess. I hope it works for you as well as it did for me.
EDIT to add:
Once you're in, if you haven't set it up a transfer account option or linked to another account... Do that first.
submitted by jayecal to MMXDive [link] [comments]

How to generate (relative) secure paper wallets and spend them (Newbies)

How to generate (relative) secure paper walletsEveryone is invited to suggest improvements, make it easier, more robust, provide alternativers, comment on what they like or not, and also critizice it.
Also, this is a disclaimer: I'm new to all of this. First, I didn't buy a hardware wallet because they are not produce in my country and I couldnt' trust they are not tampered. So the other way was to generate it myself. (Not your keys not your money) I've instructed myself several weeks reading various ways of generating wallets (including Glacier). As of now, I think this is THE BEST METHOD for a non-technical person which is high security and low cost and not that much lenghty.
FAQs:Why I didn't use Coleman's BIP 39 mnemonic method? Basically, I dont know how to audit the code. As a downside, we will have to really write down accurately our keys having in mind that a mistype is fatal. Also, we should keep in mind that destruction of the key is fatal as well. The user has to secure the key from losing the keys, theft and destruction.
Lets start
You'll need:
Notes: We will be following https://www.swansontec.com/bitcoin-dice.html guidelines. We will be creating our own random key instead of downloading BitAddress javascript for safety reasons. Following this guideline lets you audit the code that will create the public address and bitcoin address. Its simple, short and you can always test the code by inputting a known private keys to tell if the bitcoin address generated is legit or not. This process is done offline, so your private key never touches the internet.
Steps
1. Download the bitcoin-bash-tools and dice2key scripts from Github, latest Ubuntu distribution, and LiLi, A software to install Ubuntu on our flash drive (easier than what is proposed on Swansontec)

2. Install the live environment in a CD or USB, and paste the tools we are going to use inside of it (they are going to be located in file://cdrom)

  • Open up LiLi and insert your flash drive.

  • Make sure you’ve selected the correct drive (click refresh if drive isn’t showing).
  • Choose “ISO/IMG/ZIP” and select the Ubuntu ISO file you’ve downloaded in the previous step.
  • Make sure only “Format the key in FAT32” is selected.
  • Click the lightning bolt to start the format and installation process
  • [https://99bitcoins.com/bitcoin-wallet/pape\](https://99bitcoins.com/bitcoin-wallet/pape)

    3. Open the Ubuntu environment in a offline computer that will never touch the internet again (there is some malware that infect the BIOS so doing it in your regular computer is not safe to my understanding)

    Restart your computer. Clicking F12 or F1 during the boot-up process will allow you to choose to run your operating system from your flash drive or CD. After the Ubuntu operating system loads you will choose the “try Ubuntu” option.
    4. Roll the dice 100 times and convert into a 32-byte hexadecimal number by using dice2key

    To generate a Bitcoin private key using normal, run the following command to convert the dice rolls into a 32-byte hexadecimal number:source dice2key (100 six-sided dice rolls)

    5. Run newBitcoinKey 0x + your private key and it will give you your: public address, bitcoin address and WIF.Save the Private Key and Bitcoin Address. Check several times that you handwritten it correctly. You can check by re entering the code in the console from your paper. (I recommend writing down the Private Key which is in HEX and not the WIF since this one is key sensitive and you can lose it, or write it wrong. Also, out of the private key you can get the WIF which will let you transfer your funds). If you lose your key, you lose your funds. Be careful.
    If auditing the code for this is not enough for you, you can also test the code by inputting a known private keys to tell if the bitcoin address generated is legit or not.
    I recommend you generate several keys and addresses as this process is not super easy to do. Remember that you should never reuse your paper wallets (meaning that you should empty all of the funds from this one adress if you are making a payment). As such, a couple of addresses come handy.
    At this point, there should be no way for information to leak out of the live CD environment. The live CD doesn't store anything on the hard disk, and there is no network connection. Everything that happens from now on will be lost when the computer is rebooted.
    Now, start the "Terminal" program, and type the following command:
    source ~/bitcoin.shThis will load the address-calculation script. Now, use the script to find the Bitcoin address for your private key:
    newBitcoinKey 0x(your dice digits)Replace the part that says "(your dice digits)" with 64 digits found by rolling your pair of hexadecimal dice 32 times. Be sure there is no space between the "0x" and your digits. When all is said and done, your terminal window should look like this:
    [email protected]:~$ source ~/[email protected]:~$ newBitcoinKey 0x8010b1bb119ad37d4b65a1022a314897b1b3614b345974332cb1b9582cf03536---secret exponent: 0x8010B1BB119AD37D4B65A1022A314897B1B3614B345974332CB1B9582CF03536public key: X: 09BA8621AEFD3B6BA4CA6D11A4746E8DF8D35D9B51B383338F627BA7FC732731 Y: 8C3A6EC6ACD33C36328B8FB4349B31671BCD3A192316EA4F6236EE1AE4A7D8C9compressed: WIF: L1WepftUBemj6H4XQovkiW1ARVjxMqaw4oj2kmkYqdG1xTnBcHfC bitcoin address: 1HV3WWx56qD6U5yWYZoLc7WbJPV3zAL6Hiuncompressed: WIF: 5JngqQmHagNTknnCshzVUysLMWAjT23FWs1TgNU5wyFH5SB3hrP bitcoin address: [email protected]:~$The script produces two public addresses from the same private key. The "compressed" address format produces smaller transaction sizes (which means lower transaction fees), but it's newer and not as well-supported as the original "uncompressed" format. Choose which format you like, and write down the "WIF" and "bitcoin address" on a piece of paper. The "WIF" is just the private key, converted to a slightly shorter format that Bitcoin wallet apps prefer.
    Double-check your paper, and reboot your computer. Aside from the copy on the piece of paper, the reboot should destroy all traces of the private key. Since the paper now holds the only copy of the private key, do not lose it, or you will lose the ability to spend any funds sent to the address!
    Conclusion
    With this method you are creating an airgapped environment that will never touch the internet. Also, we are checking that the code we use its not tampered. If this is followed strictly I see virtually no chances of your keys being hacked.
    How to spend your funds from a securely generated paper wallet.
    Almost all tutorials seen online, will let you import or sweep you private keys into the desktop wallet or mobile wallet which are hot wallets. In the meantime, you are exposed and all of your work to secure the cold storage is being thrown away. This method will let you sign the transaction offline (you will not expose your private key in an online system).
    You'll need:
    The source of this method is taken from CryptoGuide from Youtube https://www.youtube.com/watch?v=-9kf9LMnJpI&t=86s . Basically you can follow his video as it is foolproof. Please check that Electrum distribution is signed.
    The summarized steps are:
    Download Electrum on both devices and check its signed for safey.Disconnect your phone from the internet (flight mode= All connections off) and input your private key in ElectrumGenerate the transaction in your desktop and export it via QR (never leave unspent BTC or you will lose them)In your phone, open Electrum > Send > QR (this will import the transaction) and scan the desktop exported transactionSign the transaction in your phone.Export the signed transaction in QRLoad the signed transaction in the desktop Electrum and broadcast it to the network.Wait until 3 confirmations to connect your phone to the internet again.
    Ideas for improvement:
    So thats it. I hope someone can find this helpful or help in creating a better method. If you like, you can donate at 1Che7FG93vDsbes6NPBhYuz29wQoW7qFUH
    submitted by Heron-Express to Bitcoin [link] [comments]

    CLI & GUI v0.16.0.3 'Nitrogen Nebula' released!

    This is the CLI & GUI v0.16.0.3 'Nitrogen Nebula' point release. This release predominantly features bug fixes and performance improvements.

    (Direct) download links (GUI)

    (Direct) download links (CLI)

    GPG signed hashes

    We encourage users to check the integrity of the binaries and verify that they were signed by binaryFate's GPG key. A guide that walks you through this process can be found here for Windows and here for Linux and Mac OS X.
    -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 # This GPG-signed message exists to confirm the SHA256 sums of Monero binaries. # # Please verify the signature against the key for binaryFate in the # source code repository (/utils/gpg_keys). # # ## CLI 75b198869a3a117b13b9a77b700afe5cee54fd86244e56cb59151d545adbbdfd monero-android-armv7-v0.16.0.3.tar.bz2 b48918a167b0961cdca524fad5117247239d7e21a047dac4fc863253510ccea1 monero-android-armv8-v0.16.0.3.tar.bz2 727a1b23fbf517bf2f1878f582b3f5ae5c35681fcd37bb2560f2e8ea204196f3 monero-freebsd-x64-v0.16.0.3.tar.bz2 6df98716bb251257c3aab3cf1ab2a0e5b958ecf25dcf2e058498783a20a84988 monero-linux-armv7-v0.16.0.3.tar.bz2 6849446764e2a8528d172246c6b385495ac60fffc8d73b44b05b796d5724a926 monero-linux-armv8-v0.16.0.3.tar.bz2 cb67ad0bec9a342b0f0be3f1fdb4a2c8d57a914be25fc62ad432494779448cc3 monero-linux-x64-v0.16.0.3.tar.bz2 49aa85bb59336db2de357800bc796e9b7d94224d9c3ebbcd205a8eb2f49c3f79 monero-linux-x86-v0.16.0.3.tar.bz2 16a5b7d8dcdaff7d760c14e8563dd9220b2e0499c6d0d88b3e6493601f24660d monero-mac-x64-v0.16.0.3.tar.bz2 5d52712827d29440d53d521852c6af179872c5719d05fa8551503d124dec1f48 monero-win-x64-v0.16.0.3.zip ff094c5191b0253a557be5d6683fd99e1146bf4bcb99dc8824bd9a64f9293104 monero-win-x86-v0.16.0.3.zip # ## GUI 50fe1d2dae31deb1ee542a5c2165fc6d6c04b9a13bcafde8a75f23f23671d484 monero-gui-install-win-x64-v0.16.0.3.exe 20c03ddb1c82e1bcb73339ef22f409e5850a54042005c6e97e42400f56ab2505 monero-gui-linux-x64-v0.16.0.3.tar.bz2 574a84148ee6af7119fda6b9e2859e8e9028fe8a8eec4dfdd196aeade47e9c90 monero-gui-mac-x64-v0.16.0.3.dmg 371cb4de2c9ccb5ed99b2622068b6aeea5bdfc7b9805340ea7eb92e7c17f2478 monero-gui-win-x64-v0.16.0.3.zip # # # ~binaryFate -----BEGIN PGP SIGNATURE----- iQIzBAEBCAAdFiEEgaxZH+nEtlxYBq/D8K9NRioL35IFAl81bL8ACgkQ8K9NRioL 35J+UA//bgY6Mhikh8Cji8i2bmGXEmGvvWMAHJiAtAG2lgW3BT9BHAFMfEpUP5rk svFNsUY/Uurtzxwc/myTPWLzvXVMHzaWJ/EMKV9/C3xrDzQxRnl/+HRS38aT/D+N gaDjchCfk05NHRIOWkO3+2Erpn3gYZ/VVacMo3KnXnQuMXvAkmT5vB7/3BoosOU+ B1Jg5vPZFCXyZmPiMQ/852Gxl5FWi0+zDptW0jrywaS471L8/ZnIzwfdLKgMO49p Fek1WUUy9emnnv66oITYOclOKoC8IjeL4E1UHSdTnmysYK0If0thq5w7wIkElDaV avtDlwqp+vtiwm2svXZ08rqakmvPw+uqlYKDSlH5lY9g0STl8v4F3/aIvvKs0bLr My2F6q9QeUnCZWgtkUKsBy3WhqJsJ7hhyYd+y+sBFIQH3UVNv5k8XqMIXKsrVgmn lRSolLmb1pivCEohIRXl4SgY9yzRnJT1OYHwgsNmEC5T9f019QjVPsDlGNwjqgqB S+Theb+pQzjOhqBziBkRUJqJbQTezHoMIq0xTn9j4VsvRObYNtkuuBQJv1wPRW72 SPJ53BLS3WkeKycbJw3TO9r4BQDPoKetYTE6JctRaG3pSG9VC4pcs2vrXRWmLhVX QUb0V9Kwl9unD5lnN17dXbaU3x9Dc2pF62ZAExgNYfuCV/pTJmc= =bbBm -----END PGP SIGNATURE----- 

    Upgrading (GUI)

    Note that you should be able to utilize the automatic updater in the GUI that was recently added. A pop-up will appear with the new binary.
    In case you want to update manually, you ought to perform the following steps:
    1. Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the direct download links in this thread or from the official website. If you run active AV (AntiVirus) software, I'd recommend to apply this guide -> https://monero.stackexchange.com/questions/10798/my-antivirus-av-software-blocks-quarantines-the-monero-gui-wallet-is-there
    2. Extract the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux) you just downloaded) to a new directory / folder of your liking.
    3. Open monero-wallet-gui. It should automatically load your "old" wallet.
    If, for some reason, the GUI doesn't automatically load your old wallet, you can open it as follows:
    [1] On the second page of the wizard (first page is language selection) choose Open a wallet from file
    [2] Now select your initial / original wallet. Note that, by default, the wallet files are located in Documents\Monero\ (Windows), Users//Monero/ (Mac OS X), or home//Monero/ (Linux).
    Lastly, note that a blockchain resync is not needed, i.e., it will simply pick up where it left off.

    Upgrading (CLI)

    You ought to perform the following steps:
    1. Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the official website, the direct download links in this thread, or Github.
    2. Extract the new binaries to a new directory of your liking.
    3. Copy over the wallet files from the old directory (i.e. the v0.15.x.x or v0.16.0.x directory).
    4. Start monerod and monero-wallet-cli (in case you have to use your wallet).
    Note that a blockchain resync is not needed. Thus, if you open monerod-v0.16.0.3, it will simply pick up where it left off.

    Release notes (GUI)

    • macOS app is now notarized by Apple
    • CMake improvments
    • Add support for IPv6 remote nodes
    • Add command history to Logs page
    • Add "Donate to Monero" button
    • Indicate probability of finding a block on Mining page
    • Minor bug fixes
    Note that you can find a full change log here.

    Release notes (CLI)

    • DoS fixes
    • Add option to print daily coin emission and fees in monero-blockchain-stats
    • Minor bug fixes
    Note that you can find a full change log here.

    Further remarks

    • A guide on pruning can be found here.
    • Ledger Monero users, please be aware that version 1.6.0 of the Ledger Monero App is required in order to properly use CLI or GUI v0.16.

    Guides on how to get started (GUI)

    https://github.com/monero-ecosystem/monero-GUI-guide/blob/mastemonero-GUI-guide.md
    Older guides: (These were written for older versions, but are still somewhat applicable)
    Sheep’s Noob guide to Monero GUI in Tails
    https://medium.com/@Electricsheep56/the-monero-gui-wallet-broken-down-in-plain-english-bd2889b8c202

    Ledger GUI guides:

    How do I generate a Ledger Monero wallet with the GUI (monero-wallet-gui)?
    How do I restore / recreate my Ledger Monero wallet?

    Trezor GUI guides:

    How do I generate a Trezor Monero wallet with the GUI (monero-wallet-gui)?
    How to use Monero with Trezor - by Trezor
    How do I restore / recreate my Trezor Monero wallet?

    Ledger & Trezor CLI guides

    Guides to resolve common issues (GUI)

    My antivirus (AV) software blocks / quarantines the Monero GUI wallet, is there a work around I can utilize?
    I am missing (not seeing) a transaction to (in) the GUI (zero balance)
    Transaction stuck as “pending” in the GUI
    How do I move the blockchain (data.mdb) to a different directory during (or after) the initial sync without losing the progress?
    I am using the GUI and my daemon doesn't start anymore
    My GUI feels buggy / freezes all the time
    The GUI uses all my bandwidth and I can't browse anymore or use another application that requires internet connection
    How do I change the language of the 25 word mnemonic seed in the GUI or CLI?
    I am using remote node, but the GUI still syncs blockchain?

    Using the GUI with a remote node

    In the wizard, you can either select Simple mode or Simple mode (bootstrap) to utilize this functionality. Note that the GUI developers / contributors recommend to use Simple mode (bootstrap) as this mode will eventually use your own (local) node, thereby contributing to the strength and decentralization of the network. Lastly, if you manually want to set a remote node, you ought to use Advanced mode. A guide can be found here:
    https://www.getmonero.org/resources/user-guides/remote_node_gui.html

    Adding a new language to the GUI

    https://github.com/monero-ecosystem/monero-translations/blob/masteweblate.md
    If, after reading all these guides, you still require help, please post your issue in this thread and describe it in as much detail as possible. Also, feel free to post any other guides that could help people.
    submitted by dEBRUYNE_1 to Monero [link] [comments]

    GUI v0.16.0.2 'Nitrogen Nebula' released!

    This is the GUI v0.16.0.2 'Nitrogen Nebula' point release. This release predominantly features bug fixes and performance improvements.

    (Direct) download links

    GPG signed hashes

    We encourage users to check the integrity of the binaries and verify that they were signed by binaryFate's GPG key. A guide that walks you through this process can be found here for Windows and here for Linux and Mac OS X.
    -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 # This GPG-signed message exists to confirm the SHA256 sums of Monero binaries. # # Please verify the signature against the key for binaryFate in the # source code repository (/utils/gpg_keys). # # ## CLI 8e3ce10997ab50eec2ec3959846d61b1eb3cb61b583c9f0f9f5cc06f63aaed14 monero-android-armv7-v0.16.0.1.tar.bz2 d9e885b3b896219580195fa4c9a462eeaf7e9f7a6c8fdfae209815682ab9ed8a monero-android-armv8-v0.16.0.1.tar.bz2 4f4a2c761b3255027697cd57455f5e8393d036f225f64f0e2eff73b82b393b50 monero-freebsd-x64-v0.16.0.1.tar.bz2 962f30701ef63a133a62ada24066a49a2211cd171111828e11f7028217a492ad monero-linux-armv7-v0.16.0.1.tar.bz2 83c21fe8bb5943c4a4c77af90980a9c3956eea96426b4dea89fe85792cc1f032 monero-linux-armv8-v0.16.0.1.tar.bz2 4615b9326b9f57565193f5bfe092c05f7609afdc37c76def81ee7d324cb07f35 monero-linux-x64-v0.16.0.1.tar.bz2 3e4524694a56404887f8d7fedc49d5e148cbf15498d3ee18e5df6338a86a4f68 monero-linux-x86-v0.16.0.1.tar.bz2 d226c704042ff4892a7a96bb508b80590a40173683101db6ad3a3a9e20604334 monero-mac-x64-v0.16.0.1.tar.bz2 851b57ec0783d191f0942232e431aedfbc2071125b1bd26af9356c7b357ab431 monero-win-x64-v0.16.0.1.zip e944d15b98fcf01e54badb9e2d22bae4cd8a28eda72c3504a8156ee30aac6b0f monero-win-x86-v0.16.0.1.zip # ## GUI d35c05856e669f1172207cbe742d90e6df56e477249b54b2691bfd5c5a1ca047 monero-gui-install-win-x64-v0.16.0.2.exe 9ff8c91268f8eb027bd26dcf53fda5e16cb482815a6d5b87921d96631a79f33f monero-gui-linux-x64-v0.16.0.2.tar.bz2 142a1e8e67d80ce2386057e69475aa97c58ced30f0ece3f4b9f5ea5b62e48419 monero-gui-mac-x64-v0.16.0.2.tar.bz2 6e0efb25d1f5c45a4527c66ad6f6c623c08590d7c21de5a611d8c2ff0e3fbb55 monero-gui-win-x64-v0.16.0.2.zip # # # ~binaryFate -----BEGIN PGP SIGNATURE----- iQIzBAEBCAAdFiEEgaxZH+nEtlxYBq/D8K9NRioL35IFAl8JaBMACgkQ8K9NRioL 35IKbhAAnmfm/daG2K+llRBYmNkQczmVbivbu9JLDNnbYvGuTVH94PSFC/6K7nnE 8EkiLeIVtBBlyr4rK288xSJQt+BMVM93LtzHfA9bZUbZkjj2le+KN8BHcmgEImA8 Qm2OPgr7yrxvb3aD5nQUDoaeQSmnkLCpN2PLbNGymOH0+IVl1ZYjY7pUSsJZQGvC ErLxZSN5TWvX42LcpyBD3V7//GBOQ/gGpfB9fB0Q5LgXOCLlN2OuQJcYY5KV3H+X BPp9IKKJ0OUGGm0j7mi8OvHxTO4cbHjU8NdbtXy8OnPkXh24MEwACaG1HhiNc2xl LhzMSoMOnVbRkLLtIyfDC3+PqO/wSxVamphKplEncBXN28AakyFFYOWPlTudacyi SvudHJkRKdF0LVIjXOzxBoRBGUoJyyMssr1Xh67JA+E0fzY3Xm9zPPp7+Hp0Pe4H ZwT7WJAKoA6GqNpw7P6qg8vAImQQqoyMg51P9Gd+OGEo4DiA+Sn5r2YQcKY5PWix NlBTKq5JlVfRjE1v/8lUzbe+Hq10mbuxIqZaJ4HnWecifYDd0zmfQP1jt7xsTCK3 nxHb9Tl1jVdIuu2eCqGTG+8O9ofjVDz3+diz6SnpaSUjuws218QCZGPyYxe91Tz8 dCrf41FMHYhO+Lh/KHFt4yf4LKc0c048BoVUg6O0OhNIDTsvd/k= =akVA -----END PGP SIGNATURE----- 

    Upgrading

    Note that, once the DNS records are upgraded, you should be able to utilize the automatic updater in the GUI that was recently added. A pop-up will appear with the new binary.
    In case you want to update manually, you ought to perform the following steps:
    1. Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the direct download links in this thread or from the official website. If you run active AV (AntiVirus) software, I'd recommend to apply this guide -> https://monero.stackexchange.com/questions/10798/my-antivirus-av-software-blocks-quarantines-the-monero-gui-wallet-is-there
    2. Extract the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux) you just downloaded) to a new directory / folder of your liking.
    3. Open monero-wallet-gui. It should automatically load your "old" wallet.
    If, for some reason, the GUI doesn't automatically load your old wallet, you can open it as follows:
    [1] On the second page of the wizard (first page is language selection) choose Open a wallet from file
    [2] Now select your initial / original wallet. Note that, by default, the wallet files are located in Documents\Monero\ (Windows), Users//Monero/ (Mac OS X), or home//Monero/ (Linux).
    Lastly, note that a blockchain resync is not needed, i.e., it will simply pick up where it left off.

    Release notes

    Point release:
    • Fix bug that inhibited Ledger Monero users from properly sending transactions containing multiple inputs.
    • CMake improvements
    • Minor security relevant fixes
    • Various bug fixes
    Major release:
    • Simple mode: node selction algorithm improved
    • UX: display estimated transaction fee
    • UX: add update dialog with download and verify functionality
    • UX: implement autosave feature
    • UI: redesign advanced options on transfer page
    • UI: improve daemon sync progress bar
    • UI: new language sidebar
    • UI: new processing splash design
    • UI: redesign settings page
    • Trezor: support new passphrase entry mechanism
    • Wizard: add support for seed offset
    • Dandelion++
    • Major Bulletproofs verification performance optimizations
    • Various bug fixes and performance improvements
    Note that you can find a full change log here.

    Further remarks

    • A guide on pruning can be found here.
    • Ledger Monero users, please be aware that version 1.6.0 of the Ledger Monero App is required in order to properly use GUI v0.16.

    Guides on how to get started

    https://github.com/monero-ecosystem/monero-GUI-guide/blob/mastemonero-GUI-guide.md
    Older guides: (These were written for older versions, but are still somewhat applicable)
    Sheep’s Noob guide to Monero GUI in Tails
    https://medium.com/@Electricsheep56/the-monero-gui-wallet-broken-down-in-plain-english-bd2889b8c202

    Ledger GUI guides:

    How do I generate a Ledger Monero wallet with the GUI (monero-wallet-gui)?
    How do I restore / recreate my Ledger Monero wallet?

    Trezor GUI guides:

    How do I generate a Trezor Monero wallet with the GUI (monero-wallet-gui)?
    How to use Monero with Trezor - by Trezor
    How do I restore / recreate my Trezor Monero wallet?

    Guides to resolve common issues

    My antivirus (AV) software blocks / quarantines the Monero GUI wallet, is there a work around I can utilize?
    I am missing (not seeing) a transaction to (in) the GUI (zero balance)
    I forgot to upgrade (from CLI or GUI v0.13 to CLI or GUI v0.14) and, as a result, accidentally synced to the wrong (alternative) chain
    I forgot to upgrade (from CLI or GUI v0.13 to CLI or GUI v0.14) and created / performed a transaction on the wrong (alternative) chain
    Transaction stuck as “pending” in the GUI
    How do I move the blockchain (data.mdb) to a different directory during (or after) the initial sync without losing the progress?
    I am using the GUI and my daemon doesn't start anymore
    My GUI feels buggy / freezes all the time
    The GUI uses all my bandwidth and I can't browse anymore or use another application that requires internet connection
    How do I change the language of the 25 word mnemonic seed in the GUI or CLI?
    I am using remote node, but the GUI still syncs blockchain?

    Using the GUI with a remote node

    In the wizard, you can either select Simple mode or Simple mode (bootstrap) to utilize this functionality. Note that the GUI developers / contributors recommend to use Simple mode (bootstrap) as this mode will eventually use your own (local) node, thereby contributing to the strength and decentralization of the network. Lastly, if you manually want to set a remote node, you ought to use Advanced mode. A guide can be found here:
    https://www.getmonero.org/resources/user-guides/remote_node_gui.html

    Adding a new language to the GUI

    https://github.com/monero-ecosystem/monero-translations/blob/masteweblate.md
    If, after reading all these guides, you still require help, please post your issue in this thread and describe it in as much detail as possible. Also, feel free to post any other guides that could help people.
    submitted by dEBRUYNE_1 to Monero [link] [comments]

    Need help setting up React Native on Linux

    Hey, I am beginner.
    I have Xubuntu installed and tried to follow this tutorial to attempt to set up my react native environment.
    When I got to the end and ran
    react-native init  
    I got this
    [email protected]:~$ react-native init Proejctt This will walk you through creating a new React Native project in /home/useProejctt Installing react-native... Consider installing yarn to make this faster: https://yarnpkg.com npm WARN deprecated @hapi/[email protected]: Switch to 'npm install joi' npm WARN deprecated @hapi/[email protected]: This version has been deprecated and is no longer supported or maintained npm WARN deprecated @hapi/[email protected]: Moved to 'npm install @sideway/address' npm WARN deprecated @hapi/[email protected]: This version has been deprecated and is no longer supported or maintained npm WARN deprecated @hapi/[email protected]: This version has been deprecated and is no longer supported or maintained npm WARN deprecated [email protected]: [email protected]<3 is no longer maintained and not recommended for usage due to the number of issues. Please, upgrade your dependencies to the actual version of [email protected] npm WARN deprecated [email protected]: fsevents 1 will break on node v14+ and could be using insecure binaries. Upgrade to fsevents 2. npm WARN deprecated [email protected]: https://github.com/lydell/resolve-url#deprecated npm WARN deprecated [email protected]: Please see https://github.com/lydell/urix#deprecated > [email protected] postinstall /home/useProejctt/node_modules/core-js > node -e "try{require('./postinstall')}catch(e){}" Thank you for using core-js ( https://github.com/zloirock/core-js ) for polyfilling JavaScript standard library! The project needs your help! Please consider supporting of core-js on Open Collective or Patreon: > https://opencollective.com/core-js > https://www.patreon.com/zloirock Also, the author of core-js ( https://github.com/zloirock ) is looking for a good job -) npm notice created a lockfile as package-lock.json. You should commit this file. npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^1.2.7 (node_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN [email protected] requires a peer of [email protected] but none is installed. You must install peer dependencies yourself. npm WARN [email protected] requires a peer of [email protected]^17.0.0 but none is installed. You must install peer dependencies yourself. + [email protected] added 740 packages from 411 contributors and audited 741 packages in 76.797s 18 packages are looking for funding run `npm fund` for details found 3 low severity vulnerabilities run `npm audit fix` to fix them, or `npm audit` for details info Setting up new React Native app in /home/useProejctt info Adding required dependencies npm WARN [email protected] requires a peer of [email protected]^17.0.0 but none is installed. You must install peer dependencies yourself. npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected] (node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) + [email protected] added 1 package and audited 744 packages in 12.559s 18 packages are looking for funding run `npm fund` for details found 3 low severity vulnerabilities run `npm audit fix` to fix them, or `npm audit` for details ╭────────────────────────────────────────────────────────────────╮ │ │ │ New patch version of npm available! 6.14.4 → 6.14.8 │ │ Changelog: https://github.com/npm/cli/releases/tag/v6.14.8 │ │ Run npm install -g npm to update! │ │ │ ╰────────────────────────────────────────────────────────────────╯ info Adding required dev dependencies npm WARN deprecated [email protected]: request-promise-native has been deprecated because it extends the now deprecated request package, see https://github.com/request/request/issues/3142 npm WARN deprecated [email protected]: request has been deprecated, see https://github.com/request/request/issues/3142 npm WARN deprecated [email protected]: this library is no longer supported > [email protected] postinstall /home/useProejctt/node_modules/core-js-pure > node -e "try{require('./postinstall')}catch(e){}" npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^2.1.2 (node_modules/@jest/transform/node_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^2.1.2 (node_modules/@jest/reporters/node_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^2.1.2 (node_modules/@jest/test-sequencenode_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^2.1.2 (node_modules/jest-runnenode_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^2.1.2 (node_modules/jest-runtime/node_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^2.1.2 (node_modules/@jest/core/node_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN [email protected] requires a peer of [email protected]^17.0.0 but none is installed. You must install peer dependencies yourself. npm WARN [email protected] requires a peer of [email protected]>=2.8.0 || >= 3.2.0-dev || >= 3.3.0-dev || >= 3.4.0-dev || >= 3.5.0-dev || >= 3.6.0-dev || >= 3.6.0-beta || >= 3.7.0-dev || >= 3.7.0-beta but none is installed. You must install peer dependencies yourself. npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected] (node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) + @babel/[email protected] + @babel/[email protected] + [email protected] + [email protected] + [email protected] + [email protected] + @react-native-community/[email protected] + [email protected] added 569 packages from 303 contributors, updated 3 packages and audited 1319 packages in 62.244s 51 packages are looking for funding run `npm fund` for details found 3 low severity vulnerabilities run `npm audit fix` to fix them, or `npm audit` for details Run instructions for iOS: • cd "/home/useProejctt" && npx react-native run-ios - or - • Open Proejctt/ios/Proejctt.xcodeproj in Xcode or run "xed -b ios" • Hit the Run button Run instructions for Android: • Have an Android emulator running (quickest way to get started), or a device connected. • cd "/home/useProejctt" && npx react-native run-android Run instructions for Windows and macOS: • See https://aka.ms/ReactNative for the latest up-to-date instructions. 
    Sorry for the block of code but I really don't know where to go from here and any help would be greatly appreciated! :)
    submitted by 94rG6WdXTcuvVz to reactnative [link] [comments]

    The internals of Android APK build process - Article

    The internals of Android APK build process - Article

    Table of Contents

    • CPU Architecture and the need for Virtual Machine
    • Understanding the Java Virtual Machine
    • Compiling the Source Code
    • Android Virtual Machine
    • Compilation Process to .dex
    • ART over Dalvik
    • Understanding each part of the build process.
    • Source Code
    • Resource Files
    • AIDL Files
    • Library Modules
    • AAR Libraries
    • JAR Libraries
    • Android Asset Packaging Tool
    • resources.arsc
    • D8 and R8
    • Dex and Multidex
    • Signing the APK
    • References
    Understanding the flow of the Android APK build process, the execution environment, and code compilation blog post aims to be the starting point for developers to get familiar with the build process of Android APK.

    CPU Architecture and the need for Virtual Machine

    Unveiled in 2007, Android has undergone lots of changes related to its build process, the execution environment, and performance improvements.
    There are many fascinating characteristics in Android and one of them is different CPU architectures like ARM64 and x86
    It is not realistic to compile code that supports each and every architecture. This is where Java Virtual Machine is used.
    https://preview.redd.it/91nrrk3twxk51.png?width=1280&format=png&auto=webp&s=a95b8cf916f000e94c6493a5780d9244e8d27517

    Understanding the Java Virtual Machine

    JVM is a virtual machine that enables a computer to run applications that are compiled to Java bytecode. It basically helps us in converting the compiled java code to machine code.
    By using the JVM, the issue of dealing with different types of CPU architecture is resolved.
    JVM provides portability and it also allows Java code to be executed in a virtual environment rather than directly on the underlying hardware.
    But JVM is designed for systems with huge storages and power, whereas Android has comparatively low memory and battery capacity.
    For this reason, Google has adopted an Android JVM called Dalvik.

    https://preview.redd.it/up2os7juwxk51.png?width=1280&format=png&auto=webp&s=2a290bdc9be86fb08d67228c730329130da3bc63

    Compiling the Source Code

    Our Java source code for the Android app is compiled into a .class file bytecode by the javac compiler and executed on the JVM.
    For Kotlin source code, when targeting JVM, Kotlin produces Java-compatible bytecode, thanks to kotlinc compiler.
    To understand bytecode, it is a form of instruction set designed for efficient execution by a software interpreter.
    Whereas Java bytecode is the instruction set of the Java virtual machine.

    https://preview.redd.it/w2uzoicwwxk51.png?width=1280&format=png&auto=webp&s=b122e0781bf9e9ba236d34a87a636c9218f7ea35

    Android Virtual Machine

    Each Android app runs on its own virtual machine. From version 1.0 to 4.4, it was 'Dalvik'. In Android 4.4, along with Dalvik, Google experimentally introduced a new Android Runtime called 'ART'.
    Android users had the option to choose either Dalvik or ART runtime in Android 4.4.
    The .class files generated contains the JVM Java bytecodes.
    But Android has its own optimized bytecode format called Dalvik from version 1.0 to 4.4. Dalvik bytecodes, like JVM bytecodes, are machine-code instructions for a processor.

    https://preview.redd.it/sqychk81xxk51.png?width=217&format=png&auto=webp&s=49445fa42e4aa6f4008114a822f364580649fcdf

    Compilation Process to .dex

    The compilation process converts the .class files and .jar libraries into a single classes.dex file containing Dalvik byte-codes. This is possible with the dx command.
    The dx command turns all of the .class and .jar files together into a single classes.dex file is written in Dalvik bytecode format.
    To note, dex means Dalvik Executable.
    https://preview.redd.it/g4z3tb95xxk51.jpg?width=831&format=pjpg&auto=webp&s=1cdbaacaf10cc529cccca2ba016583596781ee88

    ART over Dalvik

    Since Android 4.4, Android migrated to ART, the Android runtime from Dalvik. This execution environment executes .dex as well.
    The benefit of ART over Dalvik is that the app runs and launches faster on ART, this is because DEX bytecode has been translated into machine code during installation, no extra time is needed to compile it during the runtime.
    ART and Dalvik are compatible runtimes running Dex bytecode, so apps developed for Dalvik should work when running with ART.
    The JIT based compilation in the previously used Dalvik has disadvantages of poor battery life, application lag, and performance.
    This is the reason Google created Android Runtime(ART).
    ART is based on Ahead - Of - Time (AOT) based compilation process where compilation happens before application starts.
    In ART, the compilation process happens during the app installation process itself. Even though this leads to higher app installation time, it reduces app lag, increases battery usage efficiency, etc.
    Even though dalvik was replaced as the default runtime, dalvik bytecode format is still in use (.dex)
    In Android version 7.0, JIT came back. The hybrid environment combining features from both a JIT compiler and ART was introduced.
    The bytecode execution environment of Android is important as it is involved in the application startup and installation process.
    https://preview.redd.it/qh9bxsplzxk51.png?width=1280&format=png&auto=webp&s=bc40ba6c69cec2110b7d695fe23df094bf5aea6c

    Understanding each part of the process.


    https://preview.redd.it/obelgd7axxk51.png?width=950&format=png&auto=webp&s=299abcf4798ad4d2de93f4eb18b9d9e70dd54297

    Source Code

    Source code is the Java and Kotlin files in the src folder.

    Resource Files

    The resource files are the ones in the res folder.

    AIDL Files

    Android Interface Definition Language (AIDL) allows you to define the programming interface for client and service to communicate using IPC.
    IPC is interprocess communication.
    AIDL can be used between any process in Android.

    Library Modules

    Library module contains Java or Kotlin classes, Android components, and resources though assets are not supported.
    The code and resources of the library project are compiled and packaged together with the application.
    Therefore a library module can be considered to be a compile-time artifact.

    AAR Libraries

    Android library compiles into an Android Archive (AAR) file that you can use as a dependency for an Android app module.
    AAR files can contain Android resources and a manifest file, which allows you to bundle in shared resources like layouts and drawables in addition to Java or Kotlin classes and methods.

    JAR Libraries

    JAR is a Java library and unlike AAR it cannot contain Android resources and manifests.

    Android Asset Packaging Tool

    Android Asset Packaging Tool (aapt2) compiles the AndroidManifest and resource files into a single APK.
    At this point, it is divided into two steps, compiling and linking. It improves performance, since if only one file changes, you only need to recompile that one file and link all the intermediate files with the 'link' command.
    AAPT2 supports the compilation of all Android resource types, such as drawables and XML files.
    When you invoke AAPT2 for compilation, you should pass a single resource file as an input per invocation.
    AAPT2 then parses the file and generates an intermediate binary file with a .flat extension.
    The link phase merges all the intermediate files generated in the compile phase and outputs one .apk file. You can also generate R.java and proguard-rules at this time.

    resources.arsc

    The output .apk file does not include the DEX file, so the DEX file is not included, and since it is not signed, it is an APK that cannot be executed.
    This APK contains the AndroidManifest, binary XML files, and resources.arsc.
    This resource.arsc contains all meta-information about a resource, such as an index of all resources in the package.
    It is a binary file, and the APK that can be actually executed, and the APK that you often build and execute are uncompressed and can be used simply by expanding it in memory.
    The R.java that is output with the APK is assigned a unique ID, which allows the Java code to use the resource during compilation.
    arsc is the index of the resource used when executing the application.

    https://preview.redd.it/hmmlfwhdxxk51.png?width=1280&format=png&auto=webp&s=b2fe2b6ad998594a5364bb6af6b5cbd880a2452c

    D8 and R8

    Starting from android studio 3.1 onwards, D8 was made the default compiler.
    D8 produces smaller dex files with better performance when compared with the old dx.
    R8 is used to compile the code. R8 is an optimized version of D8.
    D8 plays the role of dexer that converts class files into DEX files and the role of desugar that converts Java 8 functions into bytecode that can be executed by Android.
    R8 further optimizes the dex bytecode. R8 provides features like optimization, obfuscation, remove unused classes.
    Obfuscation reduces the size of your app by shortening the names of classes, methods, and fields.
    Obfuscation has other benefits to prevent easy reverse engineering, but the goal is to reduce size.
    Optimization reduces the DEX file size by rewriting unnecessary parts and inlining.
    By doing Desugaring we can use the convenient language features of Java 8 in older devices.
    https://preview.redd.it/so424bxwxxk51.png?width=1280&format=png&auto=webp&s=0ad2df5bd194ec770d453f620aae9556e14ed017

    Dex and Multidex

    R8 outputs one DEX file called classes.dex.
    If you are using Multidex, that is not the case, but multiple DEX files will appear, but for the time being, classes.dex will be created.
    If the number of application methods exceeds 65,536 including the referenced library, a build error will occur.
    The method ID range is 0 to 0xFFFF.
    In other words, you can only refer to 65,536, or 0 to 65,535 in terms of serial numbers.
    This was the cause of the build error that occurred above 64K.
    In order to avoid this, it is useful to review the dependency of the application and use R8 to remove unused code or use Multidex.

    https://preview.redd.it/kjyychmzxxk51.png?width=1261&format=png&auto=webp&s=18bea3bf9f7920a4701c2db9714dc53ae6cc5f82

    Signing the APK

    All APKs require a digital signature before they can be installed or updated on your device.
    For Debug builds, Android Studio automatically signs the app using the debug certificate generated by the Android SDK tools when we run.
    A debug Keystore and a debug certificate is automatically created.
    For release builds, you need a Keystore and upload the key to build a signed app. You can either make an APK file with apkbuilder and finally optimize with zipalign on cmd or have Android Studio handle it for you with the 'Generated Signed Apk option'.

    https://preview.redd.it/10m8rjl0yxk51.png?width=1468&format=png&auto=webp&s=078c4ab3f41c7d08e7c2280555ef2038cc04c5b0

    References

    https://developer.android.com/studio/build
    https://github.com/dogriffiths/HeadFirstAndroid/wiki/How-Android-Apps-are-Built-and-Run
    https://logmi.jp/tech/articles/322851
    https://android-developers.googleblog.com/2017/08/next-generation-dex-compiler-now-in.html
    https://speakerdeck.com/devpicon/uncovering-the-magic-behind-android-builds-droidfestival-2018
    by androiddevnotes on GitHub
    🐣
    submitted by jiayounokim to androiddev [link] [comments]

    HIRE A HACKER: SOLIDARITY HACKER FOR HIRE REVIEWS

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    submitted by jhondaski5444 to u/jhondaski5444 [link] [comments]

    Codemagic iOS build failed

    Hello everyone.
    does anyone have any idea what is the problem? unfortunately i'm not familiar with iOS compiling and as you can see i'm using codemagic to build for iOS but i have no idea what is this error all about
    ​ ``` Failed to build iOS app Error output from Xcode build: ↳ ** BUILD FAILED **
    Xcode's output: ↳ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/permission_handler-5.0.1+1/ios/Classes/strategies/PhotoPermissionStrategy.m:39:13: warning: enumeration value 'PHAuthorizationStatusLimited' not handled in switch [-Wswitch] switch (authorizationStatus) { ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/permission_handler-5.0.1+1/ios/Classes/strategies/PhotoPermissionStrategy.m:39:13: note: add missing switch cases switch (authorizationStatus) { ^ 1 warning generated. /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/permission_handler-5.0.1+1/ios/Classes/strategies/PhotoPermissionStrategy.m:39:13: warning: enumeration value 'PHAuthorizationStatusLimited' not handled in switch [-Wswitch] switch (authorizationStatus) { ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/permission_handler-5.0.1+1/ios/Classes/strategies/PhotoPermissionStrategy.m:39:13: note: add missing switch cases switch (authorizationStatus) { ^ 1 warning generated. In file included from /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.m:26: /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:328:19: warning: empty paragraph passed to '@param' command [-Wdocumentation] @param sharedStyle ~~~~~~~~~~~~~~~^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:343:25: warning: empty paragraph passed to '@param' command [-Wdocumentation] @param allowTapToDismiss ~~~~~~~~~~~~~~~~~~~^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:343:9: warning: parameter 'allowTapToDismiss' not found in the function declaration [-Wdocumentation] @param allowTapToDismiss ^~~~~~~~~~~~~~~ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:343:9: note: did you mean 'tapToDismissEnabled'? @param allowTapToDismiss ~~~~~~~~~~~~~~~~ tapToDismissEnabled /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:362:20: warning: empty paragraph passed to '@param' command [-Wdocumentation] @param queueEnabled ~~~~~~~~~~~~~~~~^ 4 warnings generated. In file included from /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/FluttertoastPlugin.m:2: /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:328:19: warning: empty paragraph passed to '@param' command [-Wdocumentation] @param sharedStyle ~~~~~~~~~~~~~^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:343:25: warning: empty paragraph passed to '@param' command [-Wdocumentation] @param allowTapToDismiss ~~~~~~~~~~~~~~~~~~~^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:343:9: warning: parameter 'allowTapToDismiss' not found in the function declaration [-Wdocumentation] @param allowTapToDismiss ^~~~~~~~~~~~~~~ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:343:9: note: did you mean 'tapToDismissEnabled'? @param allowTapToDismiss ~~~~~~~~~~~~~~~~ tapToDismissEnabled /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:362:20: warning: empty paragraph passed to '@param' command [-Wdocumentation] @param queueEnabled ~~~~~~~~~~~~~~~~^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/FluttertoastPlugin.m:19:23: warning: unused variable 'viewController' [-Wunused-variable] UIViewController *viewController = ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/FluttertoastPlugin.m:70:21: warning: unused variable 'topPadding' [-Wunused-variable] CGFloat topPadding = window.safeAreaInsets.top; ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/FluttertoastPlugin.m:71:21: warning: unused variable 'bottomPadding' [-Wunused-variable] CGFloat bottomPadding = window.safeAreaInsets.bottom; ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/FluttertoastPlugin.m:48:19: warning: unused variable 'size' [-Wunused-variable] NSNumber *size = call.arguments[@"size"]; ^ 8 warnings generated. In file included from /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.m:26: /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:328:19: warning: empty paragraph passed to '@param' command [-Wdocumentation] @param sharedStyle ~~~~~~~~~~~~~^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:343:25: warning: empty paragraph passed to '@param' command [-Wdocumentation] @param allowTapToDismiss ~~~~~~~~~~~~~~~~~~~^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:343:9: warning: parameter 'allowTapToDismiss' not found in the function declaration [-Wdocumentation] @param allowTapToDismiss ^~~~~~~~~~~~~~~ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:343:9: note: did you mean 'tapToDismissEnabled'? @param allowTapToDismiss ~~~~~~~~~~~~~~~~ tapToDismissEnabled /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:362:20: warning: empty paragraph passed to '@param' command [-Wdocumentation] @param queueEnabled ~~~~~~~~~~~~~~~~^ 4 warnings generated. In file included from /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/FluttertoastPlugin.m:2: /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:328:19: warning: empty paragraph passed to '@param' command [-Wdocumentation] @param sharedStyle ~~~~~~~~~~~~~^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:343:25: warning: empty paragraph passed to '@param' command [-Wdocumentation] @param allowTapToDismiss ~~~~~~~~~~~~~~~~~~~^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:343:9: warning: parameter 'allowTapToDismiss' not found in the function declaration [-Wdocumentation] @param allowTapToDismiss ^~~~~~~~~~~~~~~ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:343:9: note: did you mean 'tapToDismissEnabled'? @param allowTapToDismiss ~~~~~~~~~~~~~~~~ tapToDismissEnabled /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/UIView+Toast.h:362:20: warning: empty paragraph passed to '@param' command [-Wdocumentation] @param queueEnabled ~~~~~~~~~~~~~~~~^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoas t-7.0.2/ios/Classes/FluttertoastPlugin.m:19:23: warning: unused variable 'viewController' [-Wunused-variable] UIViewController *viewController = ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/FluttertoastPlugin.m:70:21: warning: unused variable 'topPadding' [-Wunused-variable] CGFloat topPadding = window.safeAreaInsets.top; ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/FluttertoastPlugin.m:71:21: warning: unused variable 'bottomPadding' [-Wunused-variable] CGFloat bottomPadding = window.safeAreaInsets.bottom; ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/fluttertoast-7.0.2/ios/Classes/FluttertoastPlugin.m:48:19: warning: unused variable 'size' [-Wunused-variable] NSNumber *size = call.arguments[@"size"]; ^ 8 warnings generated. /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/audioplayers-0.16.1/darwin/Classes/AudioplayersPlugin.m:89:37: warning: incompatible pointer types sending 'FlutterEngine *' to parameter of type 'NSObject * _Nonnull' [-Wincompatible-pointer-types] binaryMessenger:_headlessEngine]; ^~~~~~~~~~~~~ In module 'Flutter' imported from /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/audioplayers-0.16.1/darwin/Classes/AudioplayersPlugin.h:2: /Users/buildeclone/ios/FlutteFlutter.framework/Headers/FlutterChannels.h:178:74: note: passing argument to parameter 'messenger' here binaryMessenger:(NSObject)messenger; ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/audioplayers-0.16.1/darwin/Classes/AudioplayersPlugin.m:375:81: warning: 'changePlaybackPositionCommand' is only available on iOS 9.1 or newer [-Wunguarded-availability] MPRemoteCommand *changePlaybackPositionCommand = [remoteCommandCenter changePlaybackPositionCommand]; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In module 'MediaPlayer' imported from /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/audioplayers-0.16.1/darwin/Classes/AudioplayersPlugin.m:7: /Applications/Xcode-12.app/Contents/DevelopePlatforms/iPhoneOS.platform/DevelopeSDKs/iPhoneOS14.0.sdk/System/Library/Frameworks/MediaPlayer.framework/Headers/MPRemoteCommandCenter.h:47:66: note: 'changePlaybackPositionCommand' has been marked as being introduced in iOS 9.1 here, but the deployment target is iOS 8.0.0 @property (nonatomic, readonly) MPChangePlaybackPositionCommand *changePlaybackPositionCommand MP_API(ios(9.1), macos(10.12.2)); ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/audioplayers-0.16.1/darwin/Classes/AudioplayersPlugin.m:375:81: note: enclose 'changePlaybackPositionCommand' in an @available check to silence this warning MPRemoteCommand *changePlaybackPositionCommand = [remoteCommandCenter changePlaybackPositionCommand]; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2 warnings generated. /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/audioplayers-0.16.1/darwin/Classes/AudioplayersPlugin.m:89:37: warning: incompatible pointer types sending 'FlutterEngine *' to parameter of type 'NSObject * _Nonnull' [-Wincompatible-pointer-types] binaryMessenger:_headlessEngine]; ~~~~~~~~~~~~~~ In module 'Flutter' imported from /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/audioplayers-0.16.1/darwin/Classes/AudioplayersPlugin.h:2: /Users/buildeclone/ios/FlutteFlutter.framework/Headers/FlutterChannels.h:178:74: note: passing argument to parameter 'messenger' here binaryMessenger:(NSObject)messenger; ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/audioplayers-0.16.1/darwin/Classes/AudioplayersPlugin.m:375:81: warning: 'changePlaybackPositionCommand' is only available on iOS 9.1 or newer [-Wunguarded-availability] MPRemoteCommand *changePlaybackPositionCommand = [remoteCommandCenter changePlaybackPositionCommand]; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In module 'MediaPlayer' imported from /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/audioplayers-0.16.1/darwin/Classes/AudioplayersPlugin.m:7: /Applications/Xcode-12.app/Contents/DevelopePlatforms/iPhoneOS.platform/DevelopeSDKs/iPhoneOS14.0.sdk/System/Library/Frameworks/MediaPlayer.framework/Headers/MPRemoteCommandCenter.h:47:66: note: 'changePlaybackPositionCommand' has been marked as being introduced in iOS 9.1 here, but the deployment target is iOS 8.0.0 @property (nonatomic, readonly) MPChangePlaybackPositionCommand *changePlaybackPositionCommand MP_API(ios(9.1), macos(10.12.2)); ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/audioplayers-0.16.1/darwin/Classes/AudioplayersPlugin.m:375:81: note: enclose 'changePlaybackPositionCommand' in an @available check to silence this warning MPRemoteCommand *changePlaybackPositionCommand = [remoteCommandCenter changePlaybackPositionCommand]; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2 warnings generated. /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/audio_recorder-1.0.2/ios/Classes/SwiftAudioRecorderPlugin.swift:39:108: error: 'AVAudioSessionCategoryOptions' has been renamed to 'AVAudioSession.CategoryOptions' try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayAndRecord, with: AVAudioSessionCategoryOptions.defaultToSpeaker) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AVAudioSession.CategoryOptions AVFoundation.AVAudioSessionCategoryOptions:2:18: note: 'AVAudioSessionCategoryOptions' was obsoleted in Swift 4.2 public typealias AVAudioSessionCategoryOptions = AVAudioSession.CategoryOptions ^ /Users/buildeprograms/flutte.pub-cache/hosted/pub.dartlang.org/audio_recorder-1.0.2/ios/Classes/SwiftAudioRecorderPlugin.swift:67:52: error: cannot call value of non-function type 'AVAudioSession.RecordPermission' switch AVAudioSession.sharedInstance().recordPermission(){ ^ ~~
    Command CompileSwift failed with a nonzero exit code note: Using new build system note: Building targets in parallel note: Planning build note: Constructing build description warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'connectivity' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'emoji_picker' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'webview_flutter' from project 'Pods') w 
    arning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'wakelock' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'video_player' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'url_launcher' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'sqflite' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'shared_preferences' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'screen' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'permission_handler' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'path_provider' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'package_info' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'nanopb' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'image_picker' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'image_cropper' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'fluttertoast' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'flutter_plugin_android_lifecycle' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'firebase_crashlytics' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'firebase_core' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'file_picker' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'audioplayers' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'audio_recorder' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'TOCropViewController-TOCropViewControllerBundle' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'TOCropViewController' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'SwiftyGif' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'SDWebImage' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'Runner' from project 'Runner') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'Reachability' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'GoogleUtilities' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'GoogleDataTransportCCTSupport' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'GoogleDataTransport' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'FirebaseInstallations' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'FirebaseCrashlytics' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'FirebaseCoreDiagnostics' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'FirebaseCore' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'FMDB' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'path_provider_macos' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'connectivity_macos' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'Firebase' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'shared_preferences_macos' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'firebase_core_web' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'connectivity_for_web' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0
    to 14.0.99. (in target 'shared_preferences_web' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'path_provider_linux' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'video_player_web' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'url_launcher_web' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'url_launcher_macos' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'url_launcher_linux' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'shared_preferences_linux' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'FirebaseCoreDiagnosticsInterop' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'FirebaseAnalyticsInterop' from project 'Pods') warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.0.99. (in target 'Flutter' from project 'Pods')
    Encountered error while building for device.
    Build failed :| Failed to build for iOS ```
    submitted by SepehrAzizi to flutterhelp [link] [comments]

    Root Explorer v4.8.4 (Paid) (Balatan Mod)

    App Name: Root Explorer v4.8.4 (Paid) (Balatan Mod)
    Description: Root Explorer is the ultimate file manager for root users. Access the whole of android's file system (including the elusive data folder!).
    Features include multiple tabs Google Drive Box Dropbox and network (SMB) support SQLite database viewer Text Editor create and extract zip or tagzip files extract rar archives multi-select execute scripts search remount permissions bookmarks send files (via email bluetooth etc) image thumbnails APK binary XML viewer change file ownegroup create symbolic link "Open With" facility MD5 create shortcuts.
    For fast friendly support simply email us: [email protected]
    We will always try to help with any problem you may have with the app. If we can't help then you can have a refund no questions asked.
    Although 22000+ five star ratings will tell you that most people are very satisfied customers. Make sure you read as many comments as possible to get a good idea of what most people think of the app.
    We still respect the old 24 hour refund policy. So if you're not happy with the app just email us within 24 hours and you can have a refund. We'll need to know the order number which you can find on the emails sent to you by Google when you downloaded.
    Why compromise? Get the original and the best!
    New permissions:
    Full network access - Required for network and cloud access. No information is passed to us over the internet.
    Add or remove accounts - Used by the Google Drive SDK to add a new account if desired. No changes are made to existing accounts and no details accessed apart from the account name.
    Find accounts on the device - Used to list available accounts for logging into Google Drive.
    Prevent from sleeping - Used to stop the device sleeping during long operations so they are not interrupted.
    Google Play: Link
    Mod Info: Full version
    Changelog: Open in New Tab option added for folders • Updated Chinese translations
    VirusTotal: Link
    Download: Link
    submitted by Blood_Bleeder to moddedandroidapps [link] [comments]

    💎THE RESULTS: r/RomanceClub Community Survey!💎

    💎THE RESULTS: RomanceClub Community Survey!💎
    First of all, thank you very much to everyone who took part in the second ever Reddit Romance Club community survey! We mods were absolutely amazed by the high number of responses, so thank you for making this such a vibrant and engaged community! You all rock.
    After grinding the (many) numbers, here are the results, which we hope you will find as interesting as we did.
    Just a note: this survey was opened at the end of May and closed shortly after the June release, hence its questions only barely included Legend of the Willow and did not include Dracula: a Love Story. For this reason, we have not counted the (very few) replies that have been given in the "other" boxes mentioning characters that were not yet available as Lis/known as LIs in the May release (think Leo, Vlad, Kazu etc) as this would have not been fair to those who had answered the survey before the June update.
    Having said that... buckle up for the ride! Lots of interesting info ahead.
    ----

    💎Question 1: Which RC story is your favourite?

    https://preview.redd.it/rlq02ktm0y951.png?width=1890&format=png&auto=webp&s=7ac99dcf156eba4a1e7a25e118cedb51ed21847c
    No one will be surprised to find out that Heaven's Secret is the top story in this community right now, chosen by over 45% of the respondents. Our nostalgic heart is very happy, however, to see some old favs still make the podium - albeit trailing significantly behind. Moonborn and Shadows of Saintfour score second and third place, only separated by a handful of votes at around 11%, but newer release Chasing You is already breathing on their neck at 10.7%.
    A healthy mix of new and old stories follows: Sails in the fog is in fifth place with 7.8% of the preferences, while Legend of the willow, after only a few episodes, already scores a very good sixth place, in a tie with Seduced by the rhythm at 4.3% of the votes. Queen in 30 days is seventh with 3.5% and My Hollywood Story is eighth with 1.2%.
    Last place goes to Wave Patrol at 0.4%, which sadly doesn't come as a shock given the general feeling that the romantic/reputation points system was too complicated.
    ----

    💎Question 2: Who are your favourite LIs?

    https://preview.redd.it/x17lqdnw3y951.png?width=1020&format=png&auto=webp&s=6d560448445a77f5f076fcce43358b1dbb94c094
    HS being the most popular story unsurprisingly propels some of its main LIs onto the podium with supersonic speed.
    Bad boys rule, with Lucifer taking the crown with a whopping 65.7% of the votes and Alexander (CY) taking silver at 49.3%. The nice guys are not too far behind, though, with Dino in third place at 47.4% and Max (MB) only just about missing the podium in fourth place at 45.3%. We go back to bad boys with Brandon (SBR) in fifth, but soft spoken Sam (CY) is ready to balance things out again with his sixth place.
    The most surprising result on top of the rankings is Jake (WP) who makes the top ten with a very healthy seventh place. He is really hard work, but obviously we all think he's totally worth it!
    Old favourites Michael (SOS) and Victor (MB) still hold onto the hearts of their fans by scoring eight and ninth place respectively. First among the women - and the only female LI to make the top 10 - is the delightfully devilish Mimi (HS).
    Waves' mate Sebastian misses the top ten only by a hair, placing himself in 11th place with a healthy 20.7%. Bodyguard Adam is the most favourite LI in Q30 in 12th place, followed by a row of SOS boys, with John, Derek and Aaron scoring very similar percentages in 13th, 14th and 15th place respectively. Sweetheart Ray is no longer the most favourite LI to come out of MHS, as in this round he ends up in a tie for 16th place with none other than his almost polar opposite, rough and ready Captain Jeff.
    Leonard from Q30 (17th place) ties with Cherry from SOS but at least he beats his brother Richard (20th place) in the heart of the readers - and we all know that he'd be pretty pleased with that. Claire (SBR) is the second most favourite female LI in 18th place, while mysterious Luke (SOS) completes the top 20 in 19th place.
    Here are the rest of the Lis who placed lower than the top 20:
    (21) Carlos (SBR) 9.2%
    (22) Justin (SBR) 8.6%
    (23) Benny Bart (MB) 8.4%
    (24) Tarino (MHS) 8.1%
    (25) Gino (MHS) tied with Stephanie (SOS) at 7.8%
    (26) Dante (MB) 6.9%
    (27) Andy (HS) 6.3%
    (28) Mike (MHS) 6.1 %
    (29) Alek (WP) tied with Dante (CY) at 5.9%
    (30) Kayla (WP) 5.3 %
    (31) Alex (MHS) 3.9%
    (32) Chris (SIF) 3.4%
    (33) Frances (MB) 3.2%
    (34) William (SIF) 3.1%
    (35) Trisha (MB) 2.6%
    (36) Charles (SBR) 2.1%
    (37) Orlando (SBR) 1.8%
    (38) Chris the bodyguard (MHS) tied with Adi (HS) at 1.6%
    (39) Ellen (MHS) tied with Manta (SIF) at 1.2%
    (40) Masked Man (SOS) 1.1%
    (41) Ellia (CY) 0.8%
    (42) Mermaid (SIF) 0.6%
    (43) Simon (MB) 0.4%
    (44) Charles (WP) tied with Emma (Q30) and Jackie (SIF) at 0.2%.
    These lower rankings include some LIs that, based on the discussions we see on the subreddit, we were not expecting to get as many votes as they did - and vice versa. Dante from CY has more votes than Orlando from SBR? And Chris the bodyguard (MHS) beat the Masked Man (SOS)? Say what... Also: Jackie (SIF) definitely deserved a lot more votes! We might have to start a hashtag or something.
    ----

    💎Question 3: Which non-LI character you’d romance in a heartbeat?

    https://preview.redd.it/vd1u59tk10a51.png?width=863&format=png&auto=webp&s=df9e41d03e7af6b60396f96dbfed685b8e425b8e
    Here are the top 15 most desired LIs in this community:
    To absolutely no one's surprise, Geralt (HS) takes the top spot with 39.1% of the readers eager to unbuckle his sexy neck belts at the first occasion. Dreamy Xander from MB takes a very respectable second place with 23.2%: we will forever long for his full lips and crisp linen suit. Another MB favourite, Prince Ethan Wood completes the podium with his Matrix-style coat and intense eyes, but sassy and sexy demon Austie (HS) is not very far behind in fourth place.
    Vampires Dustin Chase in fifth place and - although at quite a distance - Sophia in sixth join the ranks of the many LIs who sadly never were in MB. Cute lifeguard Zoey from WP ranks seventh, and no worries if you don't remember who she is: her screen time was about 5 minutes total - but enough to end up in a tie with angelic mentor Misselina from HS. Frenemy Candy from SOS makes eighth place, while evil stunner Monica from MB clutches ninth. To complete the top 10 is no one else but grumpy Angel Fencio (HS) - we obviously all want him to show us his collection of talismans - tied with Bean from MHS, who sadly had the audacity to get married to someone else.
    In 11th place is SOS great friend Bobby, whose bravery in the face of untold horrors gave him a special place in all our hearts, in a tie with another WP lifeguard, Ryan (yeah, we have little recollection of him as well). Party-loving and OSHA nemesis Anthony Wood (MHS) is in 12th place, while scheming yet gorgeous Julia (Q30) takes 13th.
    In 14th place is no one else but our dear Sailor Bobby - an option that was added as humorous but instead raked up a fairly respectable 14% of votes. As they say, if you are not handsome you should be handy, and no one is a better dress maker than Bobby! Plus, how can we forget when he disguised himself as a tribesman to save Adelaide from becoming soup? He ends up in a tie with a fan favourite, sweet angel Sammy (HS). Completing the top-15 is another HS angel, the ethereal Leeloo.
    This question also had an "other" box, where people could add names that were not included in the list. For all those (quite a few!) people who wrote Dino (HS), Sam (CY) and Orlando (SBR)... we choose to believe you misread the question, but if you didn't... oh boy, have we got good news for you!
    A few people also wished for Rachel (CY) and Hiro (SBR) to be LIs, so that's another happy ending there as per the latest release.
    Some also wished for Diego, Baron Samedi and Jackie from SIF, and Joseph, Christian and Gustavo from SBR to be LIs, and we are happy to say that, although their routes might be a bit hidden and not all of them can be endgame LIs, you can most definitely already hookup with/romance all of them. Check the wiki for details!
    A few people asked for the coffee shop owner in CY... we have the feeling that we know who at least one of them is, and truth be told, that beard is dreamy so we can see their point! More bearded LIs please!
    Those who asked for Fyr... far from us to kink shame here, but let's just hope he turns out to be human at some point! We also have some Seraph Crowley (HS) and Angel Mora (MB) fans amongst us, as clear proof that no one is ever too old for love, plus WP Agent Phillips' manbun has also scored him some eager fans.
    But that one person who asked for Sean from MB... we hope for your sake you are also about 12 years old because otherwise you need an old priest, a young priest and also a police officer.
    ----

    💎Question 4: Which LI do you think is overrated, and why?

    https://preview.redd.it/nea26zpyj2a51.png?width=855&format=png&auto=webp&s=dfeefda0ad627357d4a76c4e2fef0f3b4a42deca
    Here are the top 10 most overrated LIs in the game according to our community.
    You know how they say never rest on your laurels? In a surprising (or maybe not?) twist of fate, some of the most liked LIs also topped the most overrated rankings, which goes to show that the beauty of our community is that we all have different (and sometimes opposite) opinions! So please let's not fight in the comments, haha.
    The most overrated LI crown goes to Lucifer with the 21.9% of the votes, (which is almost as him winning an Oscar and a Razzie on the same evening) mostly due to his behaviour, which many identify as "toxic", "abusive" and "triggering". Many readers are "not comfortable with his choking/manhandling of MC", and his "lack of respect for personal space". "Being treated poorly in the hope to finally reach a hidden soft side does not seem worth it". Some think "he needs therapy", and wonder "why he's still behaving like a teen while he's possibly thousands of years old". A reason why many dislike him however, is also "the daily flood of fanart that features him": we might all be a little Lucifered-out here on the subreddit!
    Tied in second place (pun fully intended!) are Alexander (CY) and Victor (MB) at 11.5%: the reasons given for both of them are surprisingly similar. Both boys are into BDSM but neither seem to "truly know the rules of consent" and people think that they "overstep boundaries a little too often". Both have been described as "creepy", "controlling" and "plain weird". Victor is also guilty of being "boring" ("I asked for a tea not for your life story in India!" - someone wrote). Both have been invited to "drop the Christian Grey act" and some people think "they would be arrested in real life if they acted this way". Oh boy.
    Justin (SBR) completes this unflattering podium at 9.1% because of his "obnoxious outbursts" and the way he treats MC. He is "rude" and "mean" and people seem to be willing to "pay diamonds to put him in his place". Hopefully that won't be necessary!
    Jake from WP is fourth at 7.8%, the main reason being that he is "too difficult to romance", "too expensive and still rude", and that "we have to solve the Da Vinci code to get him" - as someone hilariously wrote.
    Bad boy Brandon (SBR) scores 6.1% of the votes landing fifth place, with the word "jerk" being the most recurrently used to describe him. He is "arrogant", a "vanishing act", and "he is never nice to MC for long". Come on, Brandon! You can do better!
    Unclaimed Andy (HS) takes sixth place with 4.5% for being "jealous" and "annoying" - although we would maybe argue that he's not really that overrated, as far as we can see from the sub...
    In seventh place is Max (MB) at 4.1% but we are confused by the person who mentioned "his abs being too perfect" as a reason for disliking him. Of course, there is such a thing as too much of a good thing, so... fair enough? Other words used are "too boring", otherwise many people voted for him but did not really give a reason why. Max needs to work on his PR clearly!
    Another tie in eight place sees Adam (Q30) and Dino (HS) score 3.7% of the votes. The Royal bodyguard is described as "a barbarian" and his behaviour as "possessive" and "controlling", while the main complaints against Dino seem for the vast majority to be directed to his looks: comments range from "his eyes look disproportionally big compared to his head" to "his hair seems separated from his face" to some people calling him a "Fabio lookalike". Beauty is in the eye of the beholder indeed!
    Gruff Captain Jeff (MHS) makes ninth with 3.3%, mostly because of "the dodgy power dynamic between him and MC" and his "bullying": "I like puppies is not a free get out of jail card!" someone wrote. The fact that SOS Luke "drugged MC" bags him unanimously the tenth spot with 2.8% of the votes.
    Not in the top ten but voted often enough to deserve a special mention are John (SOS) because of his "murderous tendencies", Derek (SOS) because "people only likes him for his glow-up", and Leonard (Q30) as "he took Emma's spot as the third main LI in the story" and "that was a cop out!" Plus "he seems so good only because the other two are the worst", someone quipped.
    ----

    💎Question 5: Which LI do you think is underrated, and why?

    https://preview.redd.it/t29ndbj8n2a51.png?width=1007&format=png&auto=webp&s=c817ac45f70f9210476feda212af736ad18b8f17
    Let's all cheer ourselves up with the opposite end of the spectrum! Here are the top 10 Lis that the community think deserve more love! The answers in this question were a lot more fragmented, with a lot of random characters getting very few votes, so the ranking percentages are significantly lower than in other questions.
    A few people chose to write "every female LI" as this question's answer, and this is reflected in the rankings below, where way more female characters are mentioned compared to other questions. So RC, we need more screen time for badass, gorgeous, interesting female LIs!
    HS still carries its weight as the most popular story, with three of its main LIs topping the rankings, all lamenting the fact that they are "unfairly overshadowed by bad boy Lucifer". Andy tops the list with 8.5% of the votes: players think he is "a really good guy", "sweet", "cute", "caring", "thoughtful". They admit "he has flaws" but he "will help if you need him" and "will stand up for those he cares about". It's nice to see him getting some love!
    Devil cutie Mimi ends up as a close second with only a few votes of difference, at 8.1%. She is "cute", "badass", and "so cool". Many people wrote they don't usually romance female Lis but they chose her nonetheless because she is "a great LI in every way". Someone wishes RC would "flesh her out a little more" and "give her more screen time". Third spot is for Dino: a "sweetheart" and "the cutest man in the game".
    Jake from WP nabs fourth place with the 4.9% of votes. Players thinks the focus is too much on how hard he is to pursue, while "he is totally worth it", because after the initial coldness he becomes "sweet", "kind" and "caring". His "love for his family is another big plus", and he is always "supportive", "mature", "loyal" and "intense". Someone also wrote that "his sex scenes are amazing".
    Gorgeous dancer Carlos from SBR is in fifth place: he is described as "cute", "great personality", "respectful" and "the sweetest". One to watch for sure! Prince Leonard (Q30) ties with Claire (SBR) in sixth place. Leonard is "complicated", "interesting" and "clever", while Claire is "sweet", "mature" and "loyal". Seventh position is for Michael (SOS) - "cute", "affectionate", "funny" - and Kayla (WP) who's "really nice" and "one of the first female LIs that didn't seem like a complete afterthought".
    Eight place goes to Sam (CY) - "wholesome", "the right amount of naughty and nice", "a sweet and likeable guy" - in a tie with Chris (SIF) - "funny", "strong", "loyal", "always has your back". Ninth place is another tie between Sebastian (SIF) - "sweet" and "supportive" - and Alex (MHS) - "amazing personality", "really helpful".
    Last but not least the tenth place is a foursome: William (SIF) gets some love for being "good", "solid", "loyal" and "fun", in a tie with Charles (SBR) - described as "perfect", "romantic" and "caring", as well as "hot", "sexy" and "gentle" - Jackie (SIF) - "an under-appreciated king", "handsome" and "fun", and Frances (MB) - a "real badass" and "one of the best LIs in MB".
    So, time to replay your favourite book and try out one of these Lis instead than your usual one!
    ----

    💎Question 6: If you could eat or drink one thing from the RC universe, what would you choose?

    https://preview.redd.it/q1oepb874y951.png?width=1108&format=png&auto=webp&s=fbd376a81dffac4123ffdfd8963ef87164466f35
    Max (MB) might no longer hold the crown of most loved LI in the game, but his cooking skills still hold strong. A whopping 37.2% of the people in this community would eat anything he prepares. Getting drunk on Glyft at the HS Academy takes second spot with 23.1% of the preferences, while a sugar rush after a light BDSM session in CY is all what the 13.2% of us want, completing this delicious podium.
    In fourth place is pizza with a bunch of MHS friends, fifth is potential death - as long as ice cream and Jake from WP are involved - and sixth is Anthony Wood's juice at one of his epic MHS parties.
    Dinner at the SOS circus is seventh, chosen by a fearless 3% of the community, while canapés at a jewellery fashion show in Q30 score the eighth and last place.
    ----

    💎Question 7: If you could spend a weekend in any RC story, would you:

    https://preview.redd.it/0nxu9upf4y951.png?width=680&format=png&auto=webp&s=2cbcbded6cb23da8f9f16e96e7cd65be46dee8fd
    An entire weekend in the RC universe! What mischief is our community planning to get up to?
    It looks like HS is once again top of the list, with over 38% of players willing to test their wings and get some strange and possibly corrosive blue liquid down their unclaimed throats. But LOW's gorgeous backgrounds and atmospheric setting have convinced the 16% of us to go explore a Japanese village, and possibly meet some mysterious cutie. Adelaide and her SIF crew navigate steadily in third place: 10.7% of us would follow them over the edge of the world and beyond.
    In fourth place is a spot of murder mystery fun in CY, as 10.3% of us would happily explore a British family mansion - bloodshed possible but not guaranteed. A diplomatic trip with the Q30 Sagar Royal Court appeals to the 6.1% of us, especially if a romantic sunset is on the bill. The quaint and frankly unsettling SOS woods do not scare the 5.7% of us, but as long as no one picks up a nice bouquet of flowers, we should all be ok. In seventh place is our favourite vampire popstar Benny Bart (MB) performing at the Taste of the Night, while eighth is a dance marathon in SBR, inclusive of a trip to romantic Paris. Tarino's somewhat unusual directorial skills in MHS score ninth place, while hot surfers in WP's Miami end up last.
    ----

    💎Question 8: If you could get more episodes of a series that has now ended, which one would you choose?

    https://preview.redd.it/qts8kk8i9y951.png?width=766&format=png&auto=webp&s=2b7135c2692b604dd9c9ad4b14bafa93cd4ecad0
    It's time to go down memory lane! We loved all the stories that RC has now completed, but which one we miss the most?
    Side note: SIF and WP were still ongoing when this survey was first opened hence they are not featured in this list.
    Horror story SOS takes a clear lead, with over 47% of our community wishing we could get more adventures with MC and her friends. MB is second, with a healthy 34% of readers wishing to spend more time in the company of vampires and werewolves. Q30 is third, with 13.3% of readers missing its Royal Palace and all the intrigue coming with it, and last but not least is comedy MHS, which is missed by 5.4% of this community.
    ----
    And now, some questions about this community's gaming habits:
    ----

    💎Question 9: How do you usually approach LI relationships?

    https://preview.redd.it/v31scb2y4y951.png?width=834&format=png&auto=webp&s=6aa1f057936a83909a229f610e50e4a43b17f0d1
    This question had a fairly split response between those who date a few LIs but ultimately choose only one (48.9%) and those who are fiercely monogamous from the start (42.4%). A healthy 8.7% of the readers prefer instead to play the field and date as many LIs as the gameplay will allow. And with so many great characters to choose from, that's hardly a surprise!
    ----

    💎Question 10: Would you play a book that has a male MC?

    https://preview.redd.it/w15bvu885y951.png?width=826&format=png&auto=webp&s=b748f781448de34a98795a11470adc1e2dfe7129
    We all know that at the moment all RC stories are gender-locked with a female MC. But what does the community think? Would we play a book with a male MC? The majority is in favour, with 61.9% of the responders answering with a resounding YES.
    ----

    💎Question 11: Do you use the RC wiki on Fandom?

    https://preview.redd.it/j3bxwpgh5y951.png?width=777&format=png&auto=webp&s=97b8b0713957bf5ff133710b8cb1727411ec87c2
    Our amazing fan-written Romance Club wiki recently celebrated 100 pages!
    It sounds like a whopping 78.8% of this community uses the wiki, while about 14.1% did not know it existed (so we hope you are using it now!) and 7.1% are true daredevils who play without any wiki help.
    ----

    💎Question 12: What genre of story do you enjoy the most?

    https://preview.redd.it/9ht7sl4u5y951.png?width=908&format=png&auto=webp&s=834f8b8a3f6a0c9465a3b9e74d5a3f70dfe77b9c
    With new stories always coming up, we were curious to know which genres this community enjoys the most.
    Despite the game being called Romance Club, the top of the genre ranking goes to Fantasy, with a striking 74.1% of preferences. But no worries: Romance is a steady second with a great 70.8% of the votes. Third place goes to Mystery with 65.7%.
    Adventure comes fourth with 55.2%, followed by Horror (42.5%), Historical (35.1%), Science Fiction (29.1%) and finally Comedy (26.4%).
    A very small number of people (too little to make percentage) also asked for drama, thriller, detective/crime, heist/spy, high school/teens, superheroes, zombies and time travel. All great ideas!
    The community has spoken though: RC, give us elves and gnomes and medieval tales of debauchery and magic!
    ----

    💎Question 13: How long have you been playing Romance Club for?

    https://preview.redd.it/irpho4w06y951.png?width=832&format=png&auto=webp&s=2f4cfd29dd89db03bfc910a5355ad8d47844668e
    We were curious to know for how long we all have been playing this game we love. The survey showed a good mix of old and new readers, with a clear tendency towards long-term reading, which makes us so very happy to know we are all just equally addicted.
    36% stated that they have been playing for over a year, 23.6% for more than six months, 17.8% for more than three months, 16.1% for more than one month and 6.4% for less than a month. Welcome one and all, we hope you are all going to be here for the long haul!
    ----

    💎Question 14: How did you find out about the game Romance Club?

    https://preview.redd.it/3rcvli496y951.png?width=745&format=png&auto=webp&s=c48166ce7feee6ee5dab1c00fac3ea6dd3ab43ff
    The main way in which our community has found out about RC is through the app store/google play store (70.9%). Another subreddit is a source for 13.5% of us (we probably have to say thank you to our friends at Lovestruck and Choices!) while a friend recommended the game to 8.7% of us.
    Instagram (3%) and Facebook (1.5%) are also popular sources, but 2.4% of us arrived to the game through adverts, which is to us the most interesting data since in the mod team we haven't personally seen any adverts for this game - ever - so if anyone has screenshots, please post them in the comments, we are super curious!
    Some users (too few to make percentage) also mentioned videos and memes on TikTok or Youtube, Google Search, Tumblr, Twitter, Vkontakte or even their own sister(s) as a source.
    ----

    💎Question 15: Which operating system do you play the game on?

    https://preview.redd.it/j6zb31bg6y951.png?width=772&format=png&auto=webp&s=be90706aaa9835b173355c50388a6c5197ac786b
    The majority of this community plays on Android (57.7%) while 42.3% play on iOS.
    ----

    💎Question 16: Which other story games do you play?

    https://preview.redd.it/pcyngwew6y951.png?width=807&format=png&auto=webp&s=1e3f1f4956dfb8bc4e247d6a179a4153b62fc7da
    Here are the top-10 story app games we play in this community, aside from RC.
    Unsurprisingly, market leader Choices comes first with 53.3% of the votes. Another giant in the field, Episodes, comes second - although with quite a substantially smaller percentage of votes, clocking at 28.1%. The top-three is completed by UK TV show-inspired Love Island with the 24.6%.
    Chapters is the fourth most played game at 24.2%, followed by Lovestruck and Love Sick - tied at 16.1%. Moments is sixth at 13.1%, new entry on the market Stories: Love and choices follows in seventh with 5.3%, Journeys is eighth with 4.7% and The Arcana is ninth with 2.6%. The top-ten is completed by Tabou Stories: Love Episodes in a tie with Originals - both at 1.2%.
    Some also reminisced about Storyscapes (gone too soon but not forgotten!) and many other game apps were mentioned but by too few people to make up for an accountable percentage. We surely discovered some games we had never heard of before, though, including: Fictif, Heart's Choice, Everlasting Summer, Fancy Love, Romance: Stories and choices, Secrets: Game of choices, Fictions: Choose your emotions, Mystic Messenger, City of Love and many, many more... so thanks everyone for all these new suggestions!
    And to that one person who selected half a dozen games and then commented with "it is a problem!" ... trust us, you are in very, very good company here!!
    ----
    And lastly, some demographics:
    ----

    💎Question 17: Where in the world are you from?

    https://preview.redd.it/wi54oynj7y951.png?width=742&format=png&auto=webp&s=67fd4ef85a56518876e64f5f1e35d704dc5d241a
    We are a very international bunch, that's for sure! Here are the numbers:
    45.5% of this community lives in Europe, 24.3% in North America, 16.9% is in Asia, 5.7% is in Central/South America, 5.3% is in Africa and 2.3% is in Australia/New Zealand. Welcome one and all! We are so happy you are here.
    ----

    💎Question 18: How old are you?

    https://preview.redd.it/hgiuu3dq7y951.png?width=785&format=png&auto=webp&s=106185756ec1cfd67c4c1bb94a8bda1ce6f5a6d3
    How old are we? The survey has spoken: 44.7% is between the ages of 18 and 24; 28.1% is between 25 and 35; 21.1% is 17 or younger; 6.1 % is 36 or older.
    We must admit that we did not expect so many people to be on the younger end of the spectrum! But we hope everyone - of all ages - will always find this subreddit to be a safe, welcoming and friendly place where to discuss this game we all love. We mods work hard every day to keep this the most relaxed and fun RC space on the net and we feel so lucky that you are all as awesome as you are!
    ----

    💎Question 19: What is your gender identity?

    https://preview.redd.it/kkr5bm1x7y951.png?width=810&format=png&auto=webp&s=90068fd1b9c2762f5b181b56af647848529c14e2
    The overwhelming majority of this community (93.5%) identifies as female, while 4.6% identifies as male, 1.3% is non-binary, 0,4% identifies as genderqueer and 0.2% marked themselves as confused.
    The fact that MC is gender-locked female and that LGBTQ routes are limited in the game is certainly one of the reasons why our community is not more diverse. Hopefully RC will expand their stories to include more diverse gender choices in terms of MCs and LIs, so to allow more people to enjoy their great storytelling skills.
    ----

    💎Question 20: What is your sexual orientation?

    https://preview.redd.it/iskgfuk38y951.png?width=749&format=png&auto=webp&s=0d0cd01d9bedfb1f577206939bc22b959bc6921e
    Here's the sexual orientation of our community:
    70.1% identifies as Straight/Heterosexual
    22.5% identifies as Bisexual
    1.9% identifies as Lesbian/WLW
    1.7% identifies as Pansexual
    1.5% identifies as Gay/MLM
    0.4% identifies as Aromantic
    0.3% identifies as Aromantic/Bisexual
    0.3% identifies as Asexual
    0.3% identifies as Demisexual
    0.2% identifies as Asexual/Biromantic
    0.2% identifies as Asexual/Heterosexual
    Once again, we hope that future plots featuring more diverse MC/LIs will attract more diverse players to our community.
    ----
    That's all folks! We hope you found these results interesting and we look forward to a new survey once we hit 5000 users! Until then... happy gaming and thanks for making this awesome community as great as it is! :)
    💎 RomanceClub mods 💎
    💎u/LauraVi 💎u/swankytutu 💎u/directormmn
    💎💎💎💎💎💎💎💎💎💎💎💎💎💎💎💎
    submitted by LauraVi to RomanceClub [link] [comments]

    Need help setting up React Native on Linux

    Hey, I am beginner.
    I have Xubuntu installed and tried to follow this tutorial to attempt to set up my react native environment.
    When I got to the end and ran
    react-native init  
    I got this
    [email protected]:~$ react-native init Proejctt This will walk you through creating a new React Native project in /home/useProejctt Installing react-native... Consider installing yarn to make this faster: https://yarnpkg.com npm WARN deprecated @hapi/[email protected]: Switch to 'npm install joi' npm WARN deprecated @hapi/[email protected]: This version has been deprecated and is no longer supported or maintained npm WARN deprecated @hapi/[email protected]: Moved to 'npm install @sideway/address' npm WARN deprecated @hapi/[email protected]: This version has been deprecated and is no longer supported or maintained npm WARN deprecated @hapi/[email protected]: This version has been deprecated and is no longer supported or maintained npm WARN deprecated [email protected]: [email protected]<3 is no longer maintained and not recommended for usage due to the number of issues. Please, upgrade your dependencies to the actual version of [email protected] npm WARN deprecated [email protected]: fsevents 1 will break on node v14+ and could be using insecure binaries. Upgrade to fsevents 2. npm WARN deprecated [email protected]: https://github.com/lydell/resolve-url#deprecated npm WARN deprecated [email protected]: Please see https://github.com/lydell/urix#deprecated > [email protected] postinstall /home/useProejctt/node_modules/core-js > node -e "try{require('./postinstall')}catch(e){}" Thank you for using core-js ( https://github.com/zloirock/core-js ) for polyfilling JavaScript standard library! The project needs your help! Please consider supporting of core-js on Open Collective or Patreon: > https://opencollective.com/core-js > https://www.patreon.com/zloirock Also, the author of core-js ( https://github.com/zloirock ) is looking for a good job -) npm notice created a lockfile as package-lock.json. You should commit this file. npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^1.2.7 (node_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN [email protected] requires a peer of [email protected] but none is installed. You must install peer dependencies yourself. npm WARN [email protected] requires a peer of [email protected]^17.0.0 but none is installed. You must install peer dependencies yourself. + [email protected] added 740 packages from 411 contributors and audited 741 packages in 76.797s 18 packages are looking for funding run `npm fund` for details found 3 low severity vulnerabilities run `npm audit fix` to fix them, or `npm audit` for details info Setting up new React Native app in /home/useProejctt info Adding required dependencies npm WARN [email protected] requires a peer of [email protected]^17.0.0 but none is installed. You must install peer dependencies yourself. npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected] (node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) + [email protected] added 1 package and audited 744 packages in 12.559s 18 packages are looking for funding run `npm fund` for details found 3 low severity vulnerabilities run `npm audit fix` to fix them, or `npm audit` for details ╭────────────────────────────────────────────────────────────────╮ │ │ │ New patch version of npm available! 6.14.4 → 6.14.8 │ │ Changelog: https://github.com/npm/cli/releases/tag/v6.14.8 │ │ Run npm install -g npm to update! │ │ │ ╰────────────────────────────────────────────────────────────────╯ info Adding required dev dependencies npm WARN deprecated [email protected]: request-promise-native has been deprecated because it extends the now deprecated request package, see https://github.com/request/request/issues/3142 npm WARN deprecated [email protected]: request has been deprecated, see https://github.com/request/request/issues/3142 npm WARN deprecated [email protected]: this library is no longer supported > [email protected] postinstall /home/useProejctt/node_modules/core-js-pure > node -e "try{require('./postinstall')}catch(e){}" npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^2.1.2 (node_modules/@jest/transform/node_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^2.1.2 (node_modules/@jest/reporters/node_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^2.1.2 (node_modules/@jest/test-sequencenode_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^2.1.2 (node_modules/jest-runnenode_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^2.1.2 (node_modules/jest-runtime/node_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected]^2.1.2 (node_modules/@jest/core/node_modules/jest-haste-map/node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) npm WARN [email protected] requires a peer of [email protected]^17.0.0 but none is installed. You must install peer dependencies yourself. npm WARN [email protected] requires a peer of [email protected]>=2.8.0 || >= 3.2.0-dev || >= 3.3.0-dev || >= 3.4.0-dev || >= 3.5.0-dev || >= 3.6.0-dev || >= 3.6.0-beta || >= 3.7.0-dev || >= 3.7.0-beta but none is installed. You must install peer dependencies yourself. npm WARN optional SKIPPING OPTIONAL DEPENDENCY: [email protected] (node_modules/fsevents): npm WARN notsup SKIPPING OPTIONAL DEPENDENCY: Unsupported platform for [email protected]: wanted {"os":"darwin","arch":"any"} (current: {"os":"linux","arch":"x64"}) + @babel/[email protected] + @babel/[email protected] + [email protected] + [email protected] + [email protected] + [email protected] + @react-native-community/[email protected] + [email protected] added 569 packages from 303 contributors, updated 3 packages and audited 1319 packages in 62.244s 51 packages are looking for funding run `npm fund` for details found 3 low severity vulnerabilities run `npm audit fix` to fix them, or `npm audit` for details Run instructions for iOS: • cd "/home/useProejctt" && npx react-native run-ios - or - • Open Proejctt/ios/Proejctt.xcodeproj in Xcode or run "xed -b ios" • Hit the Run button Run instructions for Android: • Have an Android emulator running (quickest way to get started), or a device connected. • cd "/home/useProejctt" && npx react-native run-android Run instructions for Windows and macOS: • See https://aka.ms/ReactNative for the latest up-to-date instructions. 
    Sorry for the block of code but I really don't know where to go from here and any help would be greatly appreciated! :)
    submitted by 94rG6WdXTcuvVz to learnprogramming [link] [comments]

    Custom Card Monday - X Matters

    Hello brewers and designers. Last time y'all made a choice with card themes. With the time since I last posted a CCM and reading the discussions over tags being a subpar mechanic (and their 'binary' nature) I pondered the relevance of the number of tags a runner has. Psychographics was the first thing that came to mind. Very NBN. After that I thought of how often Weyland used NBN's tags to deal some damage. Punitive Counterstrike shortly coalesced as another card that cares for 'X'. The idea then formed.
    Bad Pub. Tags. Agenda Points. Whatever it is, the more the merrier. Even the Runners care to count. So this week lets explore the possibilities. When the stakes are high, how far are you willing to go?
    If you have an idea you'd like the community to explore, send it my way and we'll get it up and running!
    Be sure the check out the Netrunner CSS options to learn how to use all the fancy Netrunner symbols, or alternatively let the Tsurugi Markdown App do it for you. Want to make your card pop? Check out MNeMiC's Custom Card Generator.
    submitted by DeepResonance to Netrunner [link] [comments]

    GUI v0.16.0.0 'Nitrogen Nebula' released!

    This is the GUI v0.16.0.0 'Nitrogen Nebula' major release. This release features Dandelion++, major Bulletproofs verification performance optimizations, as well as bug fixes and performance improvements.

    (Direct) download links

    GPG signed hashes

    We encourage users to check the integrity of the binaries and verify that they were signed by binaryFate's GPG key. A guide that walks you through this process can be found here for Windows and here for Linux and Mac OS X.
    -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 # This GPG-signed message exists to confirm the SHA256 sums of Monero binaries. # # Please verify the signature against the key for binaryFate in the # source code repository (/utils/gpg_keys). # # ## CLI c3f9f41b3fd3c8859d952ac95d9b5ab2cc9ad541a868edf6e9100afff5d4dd7f monero-android-armv7-v0.16.0.0.tar.bz2 06c352fd73307f2757c003eb295152715ef2003323db6367d72b258e512f6cbc monero-android-armv8-v0.16.0.0.tar.bz2 56e68d171d93e2bcea5a7e8eb7f410fcb8fb811c69b6a4f2fad0e15c0a48f6db monero-freebsd-x64-v0.16.0.0.tar.bz2 8aad622b0e562b610b69bc0ed0fab98bc7bfc77352151b9259ef5c8cab9338d0 monero-linux-armv7-v0.16.0.0.tar.bz2 76afab3670df104d392048f52fde92dc611342ca0780690e7e042f1371828acb monero-linux-armv8-v0.16.0.0.tar.bz2 e507943b46e9d7c9ccdb641dcccb9d8205dd9de660a0ab5566dac5423f8b95e2 monero-linux-x64-v0.16.0.0.tar.bz2 1c08139550bbbbe1844cf48b6b1d60385be70072841fcbe5e0614fa628a23604 monero-linux-x86-v0.16.0.0.tar.bz2 8e9382cc509751765ed9601f6ac9d37cdb9e94dd5e541312545430e6617c6850 monero-mac-x64-v0.16.0.0.tar.bz2 f2750efb65b70ae9cad64d977cb0bfbe4dc6d014fe0b7fd565002282d67d469d monero-win-x64-v0.16.0.0.zip b1fc293dd9c12f90c7c343777298e86a22f25788561629b92ec0b23eb6cfb42c monero-win-x86-v0.16.0.0.zip # ## GUI 0820aeb30b39bb86b550ff5d6e641c16491cff3cff2b9ab9873bdc05acc6a041 monero-gui-install-win-x64-v0.16.0.0.exe 6a1064e89d1ac626ae9307429276ad447ddbbf38035de0b24599e267977e61f1 monero-gui-linux-x64-v0.16.0.0.tar.bz2 96effab969c1d4f715d323835d98b202e33f75b835ed4587bb49a76fb288bc6d monero-gui-mac-x64-v0.16.0.0.tar.bz2 f7894e92a8973f9b504fe028dc90a672fc3e97086ab835c346a1ae2dfb0d53cf monero-gui-win-x64-v0.16.0.0.zip # # # ~binaryFate -----BEGIN PGP SIGNATURE----- iQIzBAEBCAAdFiEEgaxZH+nEtlxYBq/D8K9NRioL35IFAl7RQYIACgkQ8K9NRioL 35L1gQ//WCPgogsuG0WpK+XELGh4tDKG2HntjtBhRmoOpHd2sZUauTaFGJQB354I I3XzR4dPtoindHYtfhvV1EyFvoH/hYVN14qEnLD4sBQMyYQ0b/uCjVm1zvwtbsKI R9gDwvl/WhhG4JIeHfl1Jf7DujtOdrN3qAI+mZb0s/SdGiPdwT62uR6QBK55AHEF ISExjyXXIrMu0MzS6mSJJnNZQvzLmr6HdoRoO3y2ckmrVUfyJmDKoyz9taMA4t8T nvPGX2aSsjyDX8/hRSfOHDy3EuQTEmRarUtuVFBFLqrDqvJFZvIc7yawXmQWMO53 N5zbIu3qxbaY+g9v63l7ezswjYKHkN4sutQo/a08Befk0MFSf91k3ekEtSQWgqbR WLrNYY4Lc3inONvM7v/zfWrmEle8cGhjVF7uk65n2t7dCJtIaUMA6krFlyUk5EPm t1wIaFRDPctEJGP1GJJO0agkVgY2KsAh4YoFEYVkrN/w2RfhK7QEaMI0H37jZwSI 8olIXW+vwfBzAg2MIa+let39XC6jGDMvYLnN37nvE7xd2azPihEjmAykEjz1RGiP yRULgH3q/E3Kz7PKblVGmUrBE/CC8JR35mU5tOGjLfHNC3Vm4WOhMT7verQig9BB TnEj22c3+FVsABdKA0+rAvdU5CfN2VkvjP7TWSpTRS4Q/vynwmQ= =Emn9 -----END PGP SIGNATURE----- 

    Upgrading

    You ought to perform the following steps:
    1. Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the direct download links in this thread or from the official website. If you run active AV (AntiVirus) software, I'd recommend to apply this guide -> https://monero.stackexchange.com/questions/10798/my-antivirus-av-software-blocks-quarantines-the-monero-gui-wallet-is-there
    2. Extract the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux) you just downloaded) to a new directory / folder of your liking.
    3. Open monero-wallet-gui. It should automatically load your "old" wallet.
    If, for some reason, the GUI doesn't automatically load your old wallet, you can open it as follows:
    [1] On the second page of the wizard (first page is language selection) choose Open a wallet from file
    [2] Now select your initial / original wallet. Note that, by default, the wallet files are located in Documents\Monero\ (Windows), Users//Monero/ (Mac OS X), or home//Monero/ (Linux).
    Lastly, note that a blockchain resync is not needed, i.e., it will simply pick up where it left off.

    Release notes

    • Simple mode: node selction algorithm improved
    • UX: display estimated transaction fee
    • UX: add update dialog with download and verify functionality
    • UX: implement autosave feature
    • UI: redesign advanced options on transfer page
    • UI: improve daemon sync progress bar
    • UI: new language sidebar
    • UI: new processing splash design
    • UI: redesign settings page
    • Trezor: support new passphrase entry mechanism
    • Wizard: add support for seed offset
    • Dandelion++
    • Major Bulletproofs verification performance optimizations
    • Various bug fixes and performance improvements
    Note that you can find a full change log here.

    Further remarks

    • A guide on pruning can be found here.
    • Ledger Monero users, please be aware that a new version of the Ledger Monero App is required in order to properly use GUI v0.16. This release is not yet out, but forthcoming.

    Guides on how to get started

    https://github.com/monero-ecosystem/monero-GUI-guide/blob/mastemonero-GUI-guide.md
    Older guides: (These were written for older versions, but are still somewhat applicable)
    Sheep’s Noob guide to Monero GUI in Tails
    https://medium.com/@Electricsheep56/the-monero-gui-wallet-broken-down-in-plain-english-bd2889b8c202

    Ledger GUI guides:

    How do I generate a Ledger Monero wallet with the GUI (monero-wallet-gui)?
    How do I restore / recreate my Ledger Monero wallet?

    Trezor GUI guides:

    How do I generate a Trezor Monero wallet with the GUI (monero-wallet-gui)?
    How to use Monero with Trezor - by Trezor
    How do I restore / recreate my Trezor Monero wallet?

    Guides to resolve common issues

    My antivirus (AV) software blocks / quarantines the Monero GUI wallet, is there a work around I can utilize?
    I am missing (not seeing) a transaction to (in) the GUI (zero balance)
    I forgot to upgrade (from CLI or GUI v0.13 to CLI or GUI v0.14) and, as a result, accidentally synced to the wrong (alternative) chain
    I forgot to upgrade (from CLI or GUI v0.13 to CLI or GUI v0.14) and created / performed a transaction on the wrong (alternative) chain
    Transaction stuck as “pending” in the GUI
    How do I move the blockchain (data.mdb) to a different directory during (or after) the initial sync without losing the progress?
    I am using the GUI and my daemon doesn't start anymore
    My GUI feels buggy / freezes all the time
    The GUI uses all my bandwidth and I can't browse anymore or use another application that requires internet connection
    How do I change the language of the 25 word mnemonic seed in the GUI or CLI?
    I am using remote node, but the GUI still syncs blockchain?

    Using the GUI with a remote node

    In the wizard, you can either select Simple mode or Simple mode (bootstrap) to utilize this functionality. Note that the GUI developers / contributors recommend to use Simple mode (bootstrap) as this mode will eventually use your own (local) node, thereby contributing to the strength and decentralization of the network. Lastly, if you manually want to set a remote node, you ought to use Advanced mode. A guide can be found here:
    https://www.getmonero.org/resources/user-guides/remote_node_gui.html

    Adding a new language to the GUI

    https://github.com/monero-ecosystem/monero-translations/blob/masteweblate.md
    If, after reading all these guides, you still require help, please post your issue in this thread and describe it in as much detail as possible. Also, feel free to post any other guides that could help people.
    submitted by dEBRUYNE_1 to Monero [link] [comments]

    Best Binary Options Application 2020! - 2 Minute Strategy ... Top 10 best binary option signal android app - The Facts ... IQ Option - Binary Options Application Android

    What to Look For in a Binary Options App Variety of Tradable Assets. The more options, the merrier. You should be able to trade your various options in multiple ways. One of the most straightforward choices is the Up/Down, also known as the Above/Below and Over/Under. You can also define your trades based on the number of touches and its range. Many platforms offer additional tradable assets ... Tick Trade Android App - Ultra fast trading on-the-go. MetaTrader 5 - An advanced multi-asset trading software that includes Forex, CFDs, and binary options. Binary WebTrader - An advanced binary options trading interface to monitor the movements of your favorite markets at the same time. Binary Bot - Automate your own trading strategies with a simple "drag and drop" bot creation tool. Binary ... Binary Options Signals teaches you how to trade with confidence. MarketsGear uses an advanced, cutting edge technology which gives you easy to follow Free Binary Options Trading Signals. This app also offers real money trading and transacting on their platform doesn’t get any safer. They have daily reports on financial news and even options TV for users to watch some news. It is easy to navigate and this platform has hosted over $2 billion worth of trades till date. 5. For Signals – Options Signals. ANDROID IOS. This app ... Binary options station introduces you the world of trading and Stock Markets. It is a free, complete and simple-to-use platform for beginners and professionals, offering the functionality of order ... Mobile trading is increasingly popular and binary options apps are quickly becoming the preferred access point for active investors. Brokers have taken notice and regardless of which mobile OS you prefer – Android or iPhone – brokers are developing top quality mobile trading applications that rival others in the financial space. If you want to trade at any time and any location you need a binary options app on your mobile phone or tablet. When trading in very short term expiration periods, being able to make the trade at the right time is paramount. Brokers recognise this, and of course, they want their clients to be able to trade wherever, and whenever they choose to. So trading via a mobile app is a key offering for ...

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    Best Binary Options Application 2020! - 2 Minute Strategy ...

    Check Out This Site: https://bit.ly/2EWG9Qy - Binary Options Apps for AppStore & Android - Mobile Trading for Beginners I'll discover you an amazing options ... =====(zignaly app)===== Top 10 best binary option signal android app - The Facts #already zignaly #zignaly binance Full Playlist: PLE9yC7u2pNsWYZkTfMoWn5f7r7... 📣 Official 2 Minute Strategy APP: http://2minutestrategyapp.com 🔙💲💹 🔙💲💹Official BLW Signals Group: http://blwsignalsgroup.com/ Best Brokers for ... Best Binary Options Strategy 2019 - 2 Min Strategy Live Session! - Duration: 13:36. ... How to Use IQ Option Android App Full Explained Video Urdu/Hindi - Duration: 9:46. Coits 4U 2,484 views ... =====(zignaly app)===== Top 10 best binary option signal android app - The Facts #zignaly tradingview #zignaly review #zignaly signals #zignaly binance Full ...

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